wined3d: Remove a broken AddDirtyRect call.

This commit is contained in:
Stefan Dösinger 2008-06-12 20:48:33 +02:00 committed by Alexandre Julliard
parent 95039659e1
commit 6ab3d17104
1 changed files with 10 additions and 1 deletions

View File

@ -628,7 +628,16 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te
TRACE("(%p) : setting textureName %u, target %i\n", This, textureName, target); TRACE("(%p) : setting textureName %u, target %i\n", This, textureName, target);
if (This->glDescription.textureName == 0 && textureName != 0) { if (This->glDescription.textureName == 0 && textureName != 0) {
IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE); IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
IWineD3DSurface_AddDirtyRect(iface, NULL); if((This->Flags & SFLAG_LOCATIONS) == 0) {
/* In 1.0-rc4 and earlier, AddDirtyRect was called in the place of this if condition.
* This had the problem that a correctly set INDRAWABLE flag was removed if the PreLoad
* during the offscreen rendering readback triggered the creation of the GL texture.
* The change intended to keep the INDRAWABLE intact. To prevent unintended side effects
* before release, set the INSYSMEM flag like the old AddDirtyRect did.
*/
WARN("Wine 1.0 safety path hit\n");
This->Flags |= SFLAG_INSYSMEM;
}
} }
if(target == GL_TEXTURE_RECTANGLE_ARB && This->glDescription.target != target) { if(target == GL_TEXTURE_RECTANGLE_ARB && This->glDescription.target != target) {
This->Flags &= ~SFLAG_NORMCOORD; This->Flags &= ~SFLAG_NORMCOORD;