diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d5003293e6d..828638bfe9b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -352,7 +352,7 @@ struct glsl_ffp_fragment_shader struct glsl_ffp_destroy_ctx { struct shader_glsl_priv *priv; - const struct wined3d_context *context; + const struct wined3d_context_gl *context_gl; }; static void shader_glsl_generate_shader_epilogue(const struct wined3d_shader_context *ctx); @@ -11452,8 +11452,9 @@ static void shader_glsl_free_ffp_vertex_shader(struct wine_rb_entry *entry, void struct glsl_ffp_vertex_shader, desc.entry); struct glsl_shader_prog_link *program, *program2; struct glsl_ffp_destroy_ctx *ctx = param; - const struct wined3d_gl_info *gl_info = ctx->context->gl_info; + const struct wined3d_gl_info *gl_info; + gl_info = ctx->context_gl->c.gl_info; LIST_FOR_EACH_ENTRY_SAFE(program, program2, &shader->linked_programs, struct glsl_shader_prog_link, vs.shader_entry) { @@ -11466,11 +11467,12 @@ static void shader_glsl_free_ffp_vertex_shader(struct wine_rb_entry *entry, void /* Context activation is done by the caller. */ static void glsl_vertex_pipe_vp_free(struct wined3d_device *device, struct wined3d_context *context) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); struct shader_glsl_priv *priv = device->vertex_priv; struct glsl_ffp_destroy_ctx ctx; ctx.priv = priv; - ctx.context = context; + ctx.context_gl = context_gl; wine_rb_destroy(&priv->ffp_vertex_shaders, shader_glsl_free_ffp_vertex_shader, &ctx); } @@ -11962,8 +11964,9 @@ static void shader_glsl_free_ffp_fragment_shader(struct wine_rb_entry *entry, vo struct glsl_ffp_fragment_shader, entry.entry); struct glsl_shader_prog_link *program, *program2; struct glsl_ffp_destroy_ctx *ctx = param; - const struct wined3d_gl_info *gl_info = ctx->context->gl_info; + const struct wined3d_gl_info *gl_info; + gl_info = ctx->context_gl->c.gl_info; LIST_FOR_EACH_ENTRY_SAFE(program, program2, &shader->linked_programs, struct glsl_shader_prog_link, ps.shader_entry) { @@ -11976,11 +11979,12 @@ static void shader_glsl_free_ffp_fragment_shader(struct wine_rb_entry *entry, vo /* Context activation is done by the caller. */ static void glsl_fragment_pipe_free(struct wined3d_device *device, struct wined3d_context *context) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); struct shader_glsl_priv *priv = device->fragment_priv; struct glsl_ffp_destroy_ctx ctx; ctx.priv = priv; - ctx.context = context; + ctx.context_gl = context_gl; wine_rb_destroy(&priv->ffp_fragment_shaders, shader_glsl_free_ffp_fragment_shader, &ctx); }