wined3d: Add WINED3DDEVTYPE to wined3d_types.h.

This commit is contained in:
Stefan Dösinger 2006-03-30 00:16:08 +02:00 committed by Alexandre Julliard
parent eacc0e3bf7
commit 6a8578f847
5 changed files with 33 additions and 24 deletions

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@ -59,7 +59,7 @@
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
_pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
_pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
_pWineCaps->Caps = &_pD3D8Caps->Caps; \
_pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \

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@ -57,7 +57,7 @@
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
_pWineCaps->DeviceType = &_pD3D9Caps->DeviceType; \
_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
_pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
_pWineCaps->Caps = &_pD3D9Caps->Caps; \
_pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \

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@ -1198,7 +1198,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ct
#endif
}
HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT AdapterFormat,
WINED3DFORMAT RenderTargetFormat,
WINED3DFORMAT DepthStencilFormat) {
@ -1254,7 +1254,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
return hr;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT SurfaceFormat,
BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
@ -1285,7 +1285,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Ada
return D3DERR_NOTAVAILABLE;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE CheckType,
WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
@ -1326,7 +1326,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDE
return D3DERR_NOTAVAILABLE;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
@ -1418,7 +1418,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3D
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
@ -1434,7 +1434,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
subset of a D3DCAPS9 structure. However, it has to come via a void *
as the d3d8 interface cannot import the d3d9 header */
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
@ -1457,7 +1457,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
/* ------------------------------------------------
The following fields apply to both d3d8 and d3d9
------------------------------------------------ */
*pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
*pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
*pCaps->AdapterOrdinal = Adapter;
*pCaps->Caps = 0;
@ -1674,7 +1674,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
*pCaps->MaxStreams = MAX_STREAMS;
*pCaps->MaxStreamStride = 1024;
if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == WINED3DDEVTYPE_REF)) {
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
if (This->gl_info.gl_vendor == VENDOR_MESA ||
@ -1688,7 +1688,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
*pCaps->MaxVertexShaderConst = 0;
}
if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) {
*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
*pCaps->PixelShader1xMaxValue = 1.0;
} else {
@ -1743,7 +1743,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
/* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
and fields being inserted in the middle, a new structure is used in place */
HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {

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@ -257,13 +257,13 @@ DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE *pMode) PURE;
STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATEADDITIONALSWAPCHAIN pFn3) PURE;
STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATEADDITIONALSWAPCHAIN pFn3) PURE;
};
#undef INTERFACE

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@ -111,6 +111,15 @@ typedef struct PSHADEROUTPUTDATA {
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
typedef enum _WINED3DDEVTYPE {
WINED3DDEVTYPE_HAL = 1,
WINED3DDEVTYPE_REF = 2,
WINED3DDEVTYPE_SW = 3,
WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
} WINED3DDEVTYPE;
typedef enum _WINED3DDEGREETYPE {
WINED3DDEGREE_LINEAR = 1,
WINED3DDEGREE_QUADRATIC = 2,
@ -572,10 +581,10 @@ typedef enum _WINED3DQUERYTYPE {
#define WINED3DGETDATA_FLUSH (1 << 0)
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
UINT AdapterOrdinal;
WINED3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} WINED3DDEVICE_CREATION_PARAMETERS;
typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
@ -685,7 +694,7 @@ typedef struct _WINED3DPSHADERCAPS2_0 {
} WINED3DPSHADERCAPS2_0;
typedef struct _WINED3DCAPS {
D3DDEVTYPE *DeviceType;
WINED3DDEVTYPE *DeviceType;
UINT *AdapterOrdinal;
DWORD *Caps;