diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b431a1bffe3..66d3c1ad2c8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2293,7 +2293,7 @@ struct IWineD3DStateBlockImpl /* Light hashmap . Collisions are handled using standard wine double linked lists */ #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */ - struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */ + struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ /* Clipping */