include: Add d3dx11core.idl.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2016-06-14 22:57:22 +02:00 committed by Alexandre Julliard
parent 69b4b3385c
commit 6a751578a8
3 changed files with 67 additions and 0 deletions

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@ -42,6 +42,7 @@ IDL_SRCS = \
d3d11sdklayers.idl \
d3dcommon.idl \
d3dx10core.idl \
d3dx11core.idl \
dbccmd.idl \
dbcses.idl \
dbdsad.idl \

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@ -27,5 +27,6 @@
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu)
#include "d3d11.h"
#include "d3dx11core.h"
#endif

65
include/d3dx11core.idl Normal file
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@ -0,0 +1,65 @@
/*
* Copyright 2016 Andrey Gusev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";
[
object,
local,
pointer_default(unique)
]
interface ID3DX11DataLoader
{
HRESULT Load();
HRESULT Decompress([out] void **data, [in] SIZE_T *bytes);
HRESULT Destroy();
};
[
object,
local,
pointer_default(unique)
]
interface ID3DX11DataProcessor
{
HRESULT Process([in] void *data, [in] SIZE_T bytes);
HRESULT CreateDeviceObject([out] void **data_object);
HRESULT Destroy();
};
[
object,
local,
pointer_default(unique),
uuid(c93fecfa-6967-478a-abbc-402d90621fcb)
]
interface ID3DX11ThreadPump : IUnknown
{
HRESULT AddWorkItem([in] ID3DX11DataLoader *loader, [in] ID3DX11DataProcessor *processor,
[in] HRESULT *hresult, [out] void **device_object);
UINT GetWorkItemCount();
HRESULT WaitForAllItems();
HRESULT ProcessDeviceWorkItems([in] UINT count);
HRESULT PurgeAllItems();
HRESULT GetQueueStatus([in] UINT *io_queue, [in] UINT *process_queue, [in] UINT *device_queue);
};