wined3d: Rename WINED3D_BUFFER_DOUBLEBUFFER to WINED3D_BUFFER_PIN_SYSMEM.

For consistency with the texture code.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-01-27 11:36:33 +01:00 committed by Alexandre Julliard
parent a11e301566
commit 6a70c55615
1 changed files with 9 additions and 9 deletions

View File

@ -31,7 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */ #define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */
#define WINED3D_BUFFER_USE_BO 0x02 /* Use a buffer object for this buffer. */ #define WINED3D_BUFFER_USE_BO 0x02 /* Use a buffer object for this buffer. */
#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */ #define WINED3D_BUFFER_PIN_SYSMEM 0x04 /* Keep a system memory copy for this buffer. */
#define WINED3D_BUFFER_DISCARD 0x08 /* A DISCARD lock has occurred since the last preload. */ #define WINED3D_BUFFER_DISCARD 0x08 /* A DISCARD lock has occurred since the last preload. */
#define WINED3D_BUFFER_APPLESYNC 0x10 /* Using sync as in GL_APPLE_flush_buffer_range. */ #define WINED3D_BUFFER_APPLESYNC 0x10 /* Using sync as in GL_APPLE_flush_buffer_range. */
@ -249,7 +249,7 @@ static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wi
buffer->buffer_object_usage = gl_usage; buffer->buffer_object_usage = gl_usage;
if (buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER) if (buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
{ {
buffer_invalidate_bo_range(buffer, 0, 0); buffer_invalidate_bo_range(buffer, 0, 0);
} }
@ -606,7 +606,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size,
buffer->resource.heap_memory)); buffer->resource.heap_memory));
checkGLcall("buffer download"); checkGLcall("buffer download");
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER; buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
break; break;
case WINED3D_LOCATION_BUFFER: case WINED3D_LOCATION_BUFFER:
@ -669,8 +669,8 @@ static void buffer_unload(struct wined3d_resource *resource)
/* Download the buffer, but don't permanently enable double buffering. */ /* Download the buffer, but don't permanently enable double buffering. */
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM); wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
if (!(flags & WINED3D_BUFFER_DOUBLEBUFFER)) if (!(flags & WINED3D_BUFFER_PIN_SYSMEM))
buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER; buffer->flags &= ~WINED3D_BUFFER_PIN_SYSMEM;
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER); wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
buffer_destroy_buffer_object(buffer, context); buffer_destroy_buffer_object(buffer, context);
@ -989,7 +989,7 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
TRACE("No conversion needed.\n"); TRACE("No conversion needed.\n");
/* Nothing to do because heap memory exists if the buffer is double buffer or has no BO at all. */ /* Nothing to do because heap memory exists if the buffer is double buffer or has no BO at all. */
if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER)) if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM))
return; return;
wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory, wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
@ -1042,7 +1042,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
dirty_size = 0; dirty_size = 0;
} }
if (buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER) if (buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
{ {
if (!(buffer->locations & WINED3D_LOCATION_SYSMEM)) if (!(buffer->locations & WINED3D_LOCATION_SYSMEM))
{ {
@ -1149,7 +1149,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
return; return;
} }
if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER) && buffer->buffer_object) if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object)
{ {
struct wined3d_device *device = buffer->resource.device; struct wined3d_device *device = buffer->resource.device;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
@ -1420,7 +1420,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
* maps and retain data in DISCARD maps. Keep a system memory copy of * maps and retain data in DISCARD maps. Keep a system memory copy of
* the buffer to provide the same behavior to the application. */ * the buffer to provide the same behavior to the application. */
TRACE("Using doublebuffer mode.\n"); TRACE("Using doublebuffer mode.\n");
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER; buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
} }
/* Observations show that draw_primitive_immediate_mode() is faster on /* Observations show that draw_primitive_immediate_mode() is faster on