wined3d: Only flush valid contexts in wined3d_cs_exec_flush().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -830,7 +830,8 @@ static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
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struct wined3d_context *context;
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struct wined3d_context *context;
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context = context_acquire(cs->device, NULL, 0);
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context = context_acquire(cs->device, NULL, 0);
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context->gl_info->gl_ops.gl.p_glFlush();
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if (context->valid)
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context->gl_info->gl_ops.gl.p_glFlush();
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context_release(context);
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context_release(context);
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}
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}
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