d3d11/tests: Add test for SM5 imm_atomic_* instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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b59d7220fe
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6a38a23a94
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@ -12883,18 +12883,19 @@ static void test_ps_cs_uav_binding(void)
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release_test_context(&test_context);
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release_test_context(&test_context);
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}
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}
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static void test_ps_uav_atomic_instructions(void)
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static void test_atomic_instructions(void)
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{
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{
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ID3D11UnorderedAccessView *in_uav, *out_uav;
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ID3D11Buffer *cb, *in_buffer, *out_buffer;
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D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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struct d3d11_test_context test_context;
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struct d3d11_test_context test_context;
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struct resource_readback rb, out_rb;
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D3D11_TEXTURE2D_DESC texture_desc;
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11UnorderedAccessView *uav;
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D3D11_BUFFER_DESC buffer_desc;
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D3D11_BUFFER_DESC buffer_desc;
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ID3D11DeviceContext *context;
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ID3D11DeviceContext *context;
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ID3D11RenderTargetView *rtv;
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ID3D11RenderTargetView *rtv;
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struct resource_readback rb;
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ID3D11Buffer *cb, *raw_uav;
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ID3D11Texture2D *texture;
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ID3D11Texture2D *texture;
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ID3D11ComputeShader *cs;
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ID3D11PixelShader *ps;
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ID3D11PixelShader *ps;
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ID3D11Device *device;
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ID3D11Device *device;
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D3D11_VIEWPORT vp;
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D3D11_VIEWPORT vp;
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@ -12902,6 +12903,7 @@ static void test_ps_uav_atomic_instructions(void)
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HRESULT hr;
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HRESULT hr;
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static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
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static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
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static const unsigned int zero[4] = {0, 0, 0, 0};
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static const DWORD ps_atomics_code[] =
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static const DWORD ps_atomics_code[] =
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{
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{
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#if 0
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#if 0
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@ -12938,12 +12940,71 @@ static void test_ps_uav_atomic_instructions(void)
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0x00000000, 0x00000000, 0x080000ab, 0x0011e000, 0x00000000, 0x00004001, 0x00000020, 0x0020800a,
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0x00000000, 0x00000000, 0x080000ab, 0x0011e000, 0x00000000, 0x00004001, 0x00000020, 0x0020800a,
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0x00000000, 0x00000000, 0x0100003e,
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0x00000000, 0x00000000, 0x0100003e,
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};
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};
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static const DWORD cs_atomics_code[] =
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{
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#if 0
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RWByteAddressBuffer u;
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RWByteAddressBuffer u2;
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uint4 v;
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int4 i;
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[numthreads(1, 1, 1)]
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void main()
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{
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uint r;
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u.InterlockedAnd(0 * 4, v.x, r);
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u2.Store(0 * 4, r);
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u.InterlockedCompareExchange(1 * 4, v.y, v.x, r);
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u2.Store(1 * 4, r);
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u.InterlockedAdd(2 * 4, v.x, r);
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u2.Store(2 * 4, r);
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u.InterlockedOr(3 * 4, v.x, r);
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u2.Store(3 * 4, r);
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u.InterlockedMax(4 * 4, i.x, r);
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u2.Store(4 * 4, r);
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u.InterlockedMin(5 * 4, i.x, r);
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u2.Store(5 * 4, r);
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u.InterlockedMax(6 * 4, v.x, r);
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u2.Store(6 * 4, r);
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u.InterlockedMin(7 * 4, v.x, r);
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u2.Store(7 * 4, r);
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u.InterlockedXor(8 * 4, v.x, r);
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u2.Store(8 * 4, r);
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}
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#endif
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0x43425844, 0x859a96e3, 0x1a35e463, 0x1e89ce58, 0x5cfe430a, 0x00000001, 0x0000026c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000218, 0x00050050, 0x00000086, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300009d, 0x0011e000, 0x00000000, 0x0300009d,
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0x0011e000, 0x00000001, 0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001, 0x00000001,
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0x0a0000b5, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000000, 0x0020800a,
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0x00000000, 0x00000000, 0x0d0000b9, 0x00100022, 0x00000000, 0x0011e000, 0x00000000, 0x00004001,
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0x00000004, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0a0000b4,
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0x00100042, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000008, 0x0020800a, 0x00000000,
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0x00000000, 0x0a0000b6, 0x00100082, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x0000000c,
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0x0020800a, 0x00000000, 0x00000000, 0x070000a6, 0x0011e0f2, 0x00000001, 0x00004001, 0x00000000,
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0x00100e46, 0x00000000, 0x0a0000ba, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x00004001,
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0x00000010, 0x0020800a, 0x00000000, 0x00000001, 0x0a0000bb, 0x00100022, 0x00000000, 0x0011e000,
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0x00000000, 0x00004001, 0x00000014, 0x0020800a, 0x00000000, 0x00000001, 0x0a0000bc, 0x00100042,
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0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000018, 0x0020800a, 0x00000000, 0x00000000,
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0x0a0000bd, 0x00100082, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x0000001c, 0x0020800a,
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0x00000000, 0x00000000, 0x070000a6, 0x0011e0f2, 0x00000001, 0x00004001, 0x00000010, 0x00100e46,
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0x00000000, 0x0a0000b7, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000020,
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0x0020800a, 0x00000000, 0x00000000, 0x070000a6, 0x0011e012, 0x00000001, 0x00004001, 0x00000020,
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0x0010000a, 0x00000000, 0x0100003e,
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};
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static const char * const instructions[] =
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static const char * const instructions[] =
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{
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{
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"atomic_and", "atomic_cmp_store", "atomic_iadd", "atomic_or",
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"atomic_and", "atomic_cmp_store", "atomic_iadd", "atomic_or",
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"atomic_imax", "atomic_imin", "atomic_umax", "atomic_umin", "atomic_xor",
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"atomic_imax", "atomic_imin", "atomic_umax", "atomic_umin", "atomic_xor",
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};
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};
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static const char * const imm_instructions[] =
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{
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"imm_atomic_and", "imm_atomic_cmp_exch", "imm_atomic_iadd", "imm_atomic_or",
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"imm_atomic_imax", "imm_atomic_imin", "imm_atomic_umax", "imm_atomic_umin", "imm_atomic_xor",
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};
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static const struct test
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static const struct test
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{
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{
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struct uvec4 v;
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struct uvec4 v;
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@ -12981,13 +13042,16 @@ static void test_ps_uav_atomic_instructions(void)
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 2 * sizeof(struct uvec4), NULL);
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 2 * sizeof(struct uvec4), NULL);
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ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
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ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
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ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
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buffer_desc.ByteWidth = sizeof(tests->input);
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buffer_desc.ByteWidth = sizeof(tests->input);
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buffer_desc.Usage = D3D11_USAGE_DEFAULT;
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buffer_desc.Usage = D3D11_USAGE_DEFAULT;
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buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
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buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
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hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &raw_uav);
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hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &in_buffer);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &out_buffer);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
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uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
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@ -12995,12 +13059,10 @@ static void test_ps_uav_atomic_instructions(void)
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U(uav_desc).Buffer.FirstElement = 0;
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U(uav_desc).Buffer.FirstElement = 0;
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U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(*tests->input);
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U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(*tests->input);
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U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
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U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
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hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)raw_uav, &uav_desc, &uav);
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hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)in_buffer, &uav_desc, &in_uav);
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ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
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hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)out_buffer, &uav_desc, &out_uav);
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ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
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/* FIXME: Set the render targets to NULL when no attachment draw calls are supported in wined3d. */
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ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 1, &rtv, NULL,
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0, 1, &uav, NULL);
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vp.TopLeftX = 0.0f;
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vp.TopLeftX = 0.0f;
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vp.TopLeftY = 0.0f;
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vp.TopLeftY = 0.0f;
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@ -13014,6 +13076,10 @@ static void test_ps_uav_atomic_instructions(void)
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ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
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ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
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ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
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hr = ID3D11Device_CreateComputeShader(device, cs_atomics_code, sizeof(cs_atomics_code), NULL, &cs);
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ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
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ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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{
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const struct test *test = &tests[i];
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const struct test *test = &tests[i];
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@ -13021,12 +13087,15 @@ static void test_ps_uav_atomic_instructions(void)
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0,
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0,
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NULL, &test->v, 0, 0);
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NULL, &test->v, 0, 0);
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)raw_uav, 0,
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)in_buffer, 0,
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NULL, test->input, 0, 0);
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NULL, test->input, 0, 0);
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draw_quad(&test_context);
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/* FIXME: Set the render targets to NULL when no attachment draw calls are supported in wined3d. */
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ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 1, &rtv, NULL,
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0, 1, &in_uav, NULL);
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get_buffer_readback(raw_uav, &rb);
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draw_quad(&test_context);
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get_buffer_readback(in_buffer, &rb);
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for (j = 0; j < sizeof(instructions) / sizeof(*instructions); ++j)
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for (j = 0; j < sizeof(instructions) / sizeof(*instructions); ++j)
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{
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{
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unsigned int value = get_readback_color(&rb, j, 0);
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unsigned int value = get_readback_color(&rb, j, 0);
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@ -13043,14 +13112,50 @@ static void test_ps_uav_atomic_instructions(void)
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test->v.x, test->v.y, test->i.x, test->input[j], test->input[j]);
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test->v.x, test->v.y, test->i.x, test->input[j], test->input[j]);
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}
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}
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)in_buffer, 0,
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NULL, test->input, 0, 0);
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ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, out_uav, zero);
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ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &in_uav, NULL);
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ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 1, 1, &out_uav, NULL);
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ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
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get_buffer_readback(in_buffer, &rb);
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get_buffer_readback(out_buffer, &out_rb);
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for (j = 0; j < sizeof(instructions) / sizeof(*instructions); ++j)
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{
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BOOL todo_instruction = !strcmp(imm_instructions[j], "imm_atomic_imax")
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|| !strcmp(imm_instructions[j], "imm_atomic_imin")
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|| !strcmp(imm_instructions[j], "imm_atomic_umax")
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|| !strcmp(imm_instructions[j], "imm_atomic_umin");
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unsigned int out_value = get_readback_color(&out_rb, j, 0);
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unsigned int value = get_readback_color(&rb, j, 0);
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unsigned int expected = test->expected_result[j];
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todo_wine_if(expected != test->input[j] && todo_instruction)
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ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' "
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"with inputs (%u, %u), (%d), %#x (%d).\n",
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i, value, value, expected, expected, imm_instructions[j],
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test->v.x, test->v.y, test->i.x, test->input[j], test->input[j]);
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todo_wine_if(todo_instruction && out_value != test->input[j])
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ok(out_value == test->input[j], "Got original value %u, expected %u for '%s'.\n",
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out_value, test->input[j], imm_instructions[j]);
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}
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release_resource_readback(&out_rb);
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release_resource_readback(&rb);
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}
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}
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ID3D11Buffer_Release(cb);
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ID3D11Buffer_Release(cb);
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ID3D11Buffer_Release(raw_uav);
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ID3D11Buffer_Release(in_buffer);
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ID3D11Buffer_Release(out_buffer);
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ID3D11ComputeShader_Release(cs);
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ID3D11PixelShader_Release(ps);
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ID3D11PixelShader_Release(ps);
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ID3D11RenderTargetView_Release(rtv);
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ID3D11RenderTargetView_Release(rtv);
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ID3D11Texture2D_Release(texture);
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ID3D11Texture2D_Release(texture);
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ID3D11UnorderedAccessView_Release(uav);
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ID3D11UnorderedAccessView_Release(in_uav);
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ID3D11UnorderedAccessView_Release(out_uav);
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release_test_context(&test_context);
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release_test_context(&test_context);
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}
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}
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@ -14287,7 +14392,7 @@ START_TEST(d3d11)
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test_uav_load();
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test_uav_load();
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test_cs_uav_store();
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test_cs_uav_store();
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test_ps_cs_uav_binding();
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test_ps_cs_uav_binding();
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test_ps_uav_atomic_instructions();
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test_atomic_instructions();
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test_sm4_ret_instruction();
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test_sm4_ret_instruction();
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test_primitive_restart();
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test_primitive_restart();
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test_resinfo_instruction();
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test_resinfo_instruction();
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