d3dx9: Sort preshader opcode table.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -29,21 +29,21 @@ enum pres_ops
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{
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PRESHADER_OP_NOP,
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PRESHADER_OP_MOV,
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PRESHADER_OP_ADD,
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PRESHADER_OP_MUL,
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PRESHADER_OP_DOT,
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PRESHADER_OP_NEG,
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PRESHADER_OP_RCP,
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PRESHADER_OP_LT,
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PRESHADER_OP_FRC,
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PRESHADER_OP_MIN,
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PRESHADER_OP_MAX,
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PRESHADER_OP_GE,
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PRESHADER_OP_CMP,
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PRESHADER_OP_EXP,
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PRESHADER_OP_RSQ,
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PRESHADER_OP_SIN,
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PRESHADER_OP_COS,
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PRESHADER_OP_RSQ,
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PRESHADER_OP_EXP,
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PRESHADER_OP_MIN,
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PRESHADER_OP_MAX,
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PRESHADER_OP_LT,
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PRESHADER_OP_GE,
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PRESHADER_OP_ADD,
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PRESHADER_OP_MUL,
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PRESHADER_OP_CMP,
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PRESHADER_OP_DOT,
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PRESHADER_OP_DOTSWIZ6,
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PRESHADER_OP_DOTSWIZ8,
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};
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@ -120,21 +120,21 @@ static const struct op_info pres_op_info[] =
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{
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{0x000, "nop", 0, 0, NULL }, /* PRESHADER_OP_NOP */
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{0x100, "mov", 1, 0, pres_mov}, /* PRESHADER_OP_MOV */
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{0x204, "add", 2, 0, pres_add}, /* PRESHADER_OP_ADD */
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{0x205, "mul", 2, 0, pres_mul}, /* PRESHADER_OP_MUL */
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{0x500, "dot", 2, 1, pres_dot}, /* PRESHADER_OP_DOT */
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{0x101, "neg", 1, 0, pres_neg}, /* PRESHADER_OP_NEG */
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{0x103, "rcp", 1, 0, pres_rcp}, /* PRESHADER_OP_RCP */
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{0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
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{0x104, "frc", 1, 0, pres_frc}, /* PRESHADER_OP_FRC */
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{0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
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{0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
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{0x203, "ge", 2, 0, pres_ge }, /* PRESHADER_OP_GE */
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{0x300, "cmp", 3, 0, pres_cmp}, /* PRESHADER_OP_CMP */
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{0x105, "exp", 1, 0, pres_exp}, /* PRESHADER_OP_EXP */
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{0x107, "rsq", 1, 0, pres_rsq}, /* PRESHADER_OP_RSQ */
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{0x108, "sin", 1, 0, pres_sin}, /* PRESHADER_OP_SIN */
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{0x109, "cos", 1, 0, pres_cos}, /* PRESHADER_OP_COS */
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{0x107, "rsq", 1, 0, pres_rsq}, /* PRESHADER_OP_RSQ */
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{0x105, "exp", 1, 0, pres_exp}, /* PRESHADER_OP_EXP */
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{0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
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{0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
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{0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
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{0x203, "ge", 2, 0, pres_ge }, /* PRESHADER_OP_GE */
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{0x204, "add", 2, 0, pres_add}, /* PRESHADER_OP_ADD */
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{0x205, "mul", 2, 0, pres_mul}, /* PRESHADER_OP_MUL */
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{0x300, "cmp", 3, 0, pres_cmp}, /* PRESHADER_OP_CMP */
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{0x500, "dot", 2, 1, pres_dot}, /* PRESHADER_OP_DOT */
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{0x70e, "d3ds_dotswiz", 6, 0, pres_dotswiz6}, /* PRESHADER_OP_DOTSWIZ6 */
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{0x70e, "d3ds_dotswiz", 8, 0, pres_dotswiz8}, /* PRESHADER_OP_DOTSWIZ8 */
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};
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