wined3d: Don't call glGetError if nobody is listening.
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@ -885,7 +885,9 @@ extern int num_lock;
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#ifndef WINE_NO_DEBUG_MSGS
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#define checkGLcall(A) \
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do { \
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GLint err = glGetError(); \
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GLint err; \
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if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
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err = glGetError(); \
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if (err == GL_NO_ERROR) { \
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TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
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\
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