wined3d: Don't call glGetError if nobody is listening.

This commit is contained in:
Stefan Dösinger 2009-07-15 18:45:03 +02:00 committed by Alexandre Julliard
parent 1d265bcac2
commit 6a04c2d5cc
1 changed files with 13 additions and 11 deletions

View File

@ -883,17 +883,19 @@ extern int num_lock;
/* Checking of API calls */
/* --------------------- */
#ifndef WINE_NO_DEBUG_MSGS
#define checkGLcall(A) \
do { \
GLint err = glGetError(); \
if (err == GL_NO_ERROR) { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
\
} else do { \
FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
#define checkGLcall(A) \
do { \
GLint err; \
if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
err = glGetError(); \
if (err == GL_NO_ERROR) { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
\
} else do { \
FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
} while(0)
#else
#define checkGLcall(A) do {} while(0)