wined3d: Remove a redundant ActivateContext() call.
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@ -802,10 +802,6 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
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/* Nothing to do because we locked directly into the vbo */
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if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER)) return;
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if (!device->isInDraw)
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{
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ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
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}
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ENTER_GL();
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GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
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checkGLcall("glBindBufferARB");
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