d3dx9/tests: Avoid some 64-bit test failures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1093,16 +1093,16 @@ static void D3DXQuaternionTest(void)
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expectedquat.x = 7.121285f; expectedquat.y = 2.159964f; expectedquat.z = -3.855094f; expectedquat.w = 5.362844f;
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expect_quaternion(&expectedquat, &gotquat, 2);
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expectedquat.x = -1113.492920f; expectedquat.y = 82.679260f; expectedquat.z = -6.696645f; expectedquat.w = -4.090050f;
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expect_quaternion(&expectedquat, &Nq, 2);
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expect_quaternion(&expectedquat, &Nq, 4);
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expectedquat.x = -1111.0f; expectedquat.y = 111.0f; expectedquat.z = -11.0f; expectedquat.w = 1.0f;
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expect_quaternion(&expectedquat, &Nq1, 0);
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gotquat = s;
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D3DXQuaternionSquadSetup(&gotquat, &Nq, &Nq1, &r, &gotquat, &t, &u);
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expectedquat.x = -1113.492920f; expectedquat.y = 82.679260f; expectedquat.z = -6.696645f; expectedquat.w = -4.090050f;
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expect_quaternion(&expectedquat, &Nq, 2);
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expect_quaternion(&expectedquat, &Nq, 4);
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Nq1 = u;
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D3DXQuaternionSquadSetup(&gotquat, &Nq, &Nq1, &r, &s, &t, &Nq1);
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expect_quaternion(&expectedquat, &Nq, 2);
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expect_quaternion(&expectedquat, &Nq, 4);
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r.x = 0.2f; r.y = 0.3f; r.z = 1.3f; r.w = -0.6f;
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s.x = -3.0f; s.y =-2.0f; s.z = 4.0f; s.w = 0.2f;
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t.x = 0.4f; t.y = 8.3f; t.z = -3.1f; t.w = -2.7f;
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