d3d10core/tests: Check device refcount after CreateInputLayout().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9271,9 +9271,9 @@ static void test_create_input_layout(void)
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{
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{"POSITION", 0, DXGI_FORMAT_UNKNOWN, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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};
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ULONG refcount, expected_refcount;
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ID3D10InputLayout *input_layout;
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ID3D10Device *device;
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ULONG refcount;
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unsigned int i;
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HRESULT hr;
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@ -9318,11 +9318,15 @@ static void test_create_input_layout(void)
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for (i = 0; i < ARRAY_SIZE(vertex_formats); ++i)
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{
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expected_refcount = get_refcount(device) + 1;
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layout_desc->Format = vertex_formats[i];
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hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
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vs_code, sizeof(vs_code), &input_layout);
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ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n",
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vertex_formats[i], hr);
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refcount = get_refcount(device);
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todo_wine ok(refcount >= expected_refcount, "Got refcount %u, expected >= %u.\n",
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refcount, expected_refcount);
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ID3D10InputLayout_Release(input_layout);
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}
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