diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 39febe53aee..2a206492e58 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -1774,7 +1774,7 @@ static void test_create_shader_resource_view(void) "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", U(srv_desc).Texture2D.MostDetailedMip); - todo_wine ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", + ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); ID3D10ShaderResourceView_Release(srview); diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 5cd9c03fe90..e72732feef9 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -2197,7 +2197,7 @@ static void test_create_shader_resource_view(void) "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", U(srv_desc).Texture2D.MostDetailedMip); - todo_wine ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", + ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); ID3D11ShaderResourceView_Release(srview); diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index ab148489c41..2b1be6ab92f 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -467,52 +467,81 @@ static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, I static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource) { + unsigned int miplevel_count, layer_count; D3D11_RESOURCE_DIMENSION dimension; - - if (desc->Format != DXGI_FORMAT_UNKNOWN) - return; + DXGI_FORMAT format; ID3D11Resource_GetType(resource, &dimension); switch (dimension) { - case D3D11_RESOURCE_DIMENSION_TEXTURE1D: - { - D3D11_TEXTURE1D_DESC texture_desc; - ID3D11Texture1D *texture; - - if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture))) - { - ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n"); - break; - } - - ID3D11Texture1D_GetDesc(texture, &texture_desc); - ID3D11Texture1D_Release(texture); - - if (desc->Format == DXGI_FORMAT_UNKNOWN) - desc->Format = texture_desc.Format; - break; - } - case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { - D3D11_TEXTURE2D_DESC texture_desc; - ID3D11Texture2D *texture; + const struct d3d_texture2d *texture; - if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) + if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) { - ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); - break; + ERR("Cannot get implementation from ID3D11Texture2D.\n"); + return; } - ID3D11Texture2D_GetDesc(texture, &texture_desc); - ID3D11Texture2D_Release(texture); - - if (desc->Format == DXGI_FORMAT_UNKNOWN) - desc->Format = texture_desc.Format; + format = texture->desc.Format; + miplevel_count = texture->desc.MipLevels; + layer_count = texture->desc.ArraySize; break; } + case D3D11_RESOURCE_DIMENSION_TEXTURE3D: + { + const struct d3d_texture3d *texture; + + if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) + { + ERR("Cannot get implementation from ID3D11Texture3D.\n"); + return; + } + + format = texture->desc.Format; + miplevel_count = texture->desc.MipLevels; + layer_count = 1; + break; + } + + default: + return; + } + + if (desc->Format == DXGI_FORMAT_UNKNOWN) + desc->Format = format; + + switch (desc->ViewDimension) + { + case D3D11_SRV_DIMENSION_TEXTURE1D: + if (desc->u.Texture1D.MipLevels == -1 && desc->u.Texture1D.MostDetailedMip < miplevel_count) + desc->u.Texture1D.MipLevels = miplevel_count - desc->u.Texture1D.MostDetailedMip; + break; + + case D3D11_SRV_DIMENSION_TEXTURE2D: + if (desc->u.Texture2D.MipLevels == -1 && desc->u.Texture2D.MostDetailedMip < miplevel_count) + desc->u.Texture2D.MipLevels = miplevel_count - desc->u.Texture2D.MostDetailedMip; + break; + + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + if (desc->u.Texture2DArray.MipLevels == -1 && desc->u.Texture2DArray.MostDetailedMip < miplevel_count) + desc->u.Texture2DArray.MipLevels = miplevel_count - desc->u.Texture2DArray.MostDetailedMip; + if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count) + desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; + break; + + case D3D11_SRV_DIMENSION_TEXTURE3D: + if (desc->u.Texture3D.MipLevels == -1 && desc->u.Texture3D.MostDetailedMip < miplevel_count) + desc->u.Texture3D.MipLevels = miplevel_count - desc->u.Texture3D.MostDetailedMip; + break; + + case D3D11_SRV_DIMENSION_TEXTURECUBE: + if (desc->u.TextureCube.MipLevels == -1 && desc->u.TextureCube.MostDetailedMip < miplevel_count) + desc->u.TextureCube.MipLevels = miplevel_count - desc->u.TextureCube.MostDetailedMip; + break; + default: break; }