d3d11: Use nameless unions.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,7 +1,6 @@
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MODULE = d3d11.dll
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MODULE = d3d11.dll
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IMPORTLIB = d3d11
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IMPORTLIB = d3d11
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IMPORTS = dxguid uuid dxgi wined3d
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IMPORTS = dxguid uuid dxgi wined3d
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EXTRADEFS = -DWINE_NO_NAMELESS_EXTENSION
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EXTRADLLFLAGS = -mno-cygwin
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EXTRADLLFLAGS = -mno-cygwin
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*/
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*/
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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#define WINE_NO_NAMELESS_EXTENSION
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#include "d3d11_private.h"
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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*/
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*/
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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#define WINE_NO_NAMELESS_EXTENSION
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#include "d3d11_private.h"
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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