d3dx9_36: Add a test for D3DXGetDeclVertexSize().

This commit is contained in:
Henri Verbeet 2009-06-19 11:04:33 +02:00 committed by Alexandre Julliard
parent 56c8a82a04
commit 68f20f157e
2 changed files with 98 additions and 0 deletions

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@ -8,6 +8,7 @@ IMPORTS = d3dx9 d3d9 user32 kernel32
CTESTS = \ CTESTS = \
core.c \ core.c \
math.c \ math.c \
mesh.c \
shader.c \ shader.c \
texture.c texture.c

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@ -0,0 +1,97 @@
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
static void test_get_decl_vertex_size(void)
{
static const D3DVERTEXELEMENT9 declaration1[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 declaration2[] =
{
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const UINT sizes1[] =
{
4, 8, 12, 16,
4, 4, 4, 8,
4, 4, 8, 4,
4, 4, 8, 0,
};
static const UINT sizes2[] =
{
12, 16, 20, 24,
12, 12, 16, 16,
};
unsigned int i;
UINT size;
size = D3DXGetDeclVertexSize(NULL, 0);
ok(size == 0, "Got size %#x, expected 0.\n", size);
for (i = 0; i < 16; ++i)
{
size = D3DXGetDeclVertexSize(declaration1, i);
ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
}
for (i = 0; i < 8; ++i)
{
size = D3DXGetDeclVertexSize(declaration2, i);
ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
}
}
START_TEST(mesh)
{
test_get_decl_vertex_size();
}