d3dx9: Remove redundant FIXME in set_constants().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1072,12 +1072,7 @@ static void set_constants(struct d3dx_regstore *rs, struct d3dx_const_tab *const
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offset = i * info.major_stride + j;
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offset = i * info.major_stride + j;
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if (get_reg_offset(table, offset) >= const_set->register_count)
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if (get_reg_offset(table, offset) >= const_set->register_count)
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{
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if (table != PRES_REGTAB_OBCONST)
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FIXME("Output offset exceeds regiser count, name %s, component %u.\n",
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debugstr_a(param->name), i);
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break;
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break;
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}
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offset += start_offset;
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offset += start_offset;
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if (info.transpose)
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if (info.transpose)
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param_offset = i + j * info.major;
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param_offset = i + j * info.major;
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