d3dx9/tests: Factor out vertex shader constants check helper function from test_effect_preshader().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4020,10 +4020,22 @@ static void test_effect_preshader_op_results_(unsigned int line, IDirect3DDevice
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}
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}
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static void test_effect_preshader(IDirect3DDevice9 *device)
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static const D3DXVECTOR4 fvect_filler = {-9999.0f, -9999.0f, -9999.0f, -9999.0f};
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static void test_effect_preshader_clear_vconsts(IDirect3DDevice9 *device)
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{
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static const D3DXVECTOR4 test_effect_preshader_fconstsv[] =
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unsigned int i;
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HRESULT hr;
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for (i = 0; i < 256; ++i)
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{
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, i, &fvect_filler.x, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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}
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}
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static const D3DXVECTOR4 test_effect_preshader_fvect_v[] =
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{
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{0.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f, 0.0f},
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@ -4058,8 +4070,61 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
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{0.0f, 0.0f, 0.0f, 0.0f},
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{91.0f, 0.0f, 0.0f, 0.0f},
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{4.0f, 5.0f, 6.0f, 7.0f},
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};
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static const D3DXVECTOR4 test_effect_preshader_fconstsp[] =
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};
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#define TEST_EFFECT_FVECT_BITMASK_BLOCK_SIZE (sizeof(unsigned int) * 8)
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#define test_effect_preshader_compare_vconsts(a, b, c) \
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test_effect_preshader_compare_vconsts_(__LINE__, a, b, c)
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static void test_effect_preshader_compare_vconsts_(unsigned int line, IDirect3DDevice9 *device,
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const unsigned int *const_updated_mask, const char *updated_param)
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{
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HRESULT hr;
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unsigned int i;
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D3DXVECTOR4 fdata[ARRAY_SIZE(test_effect_preshader_fvect_v)];
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fdata[0].x,
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ARRAY_SIZE(test_effect_preshader_fvect_v));
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ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr);
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if (!const_updated_mask)
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{
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ok_(__FILE__, line)(!memcmp(fdata, test_effect_preshader_fvect_v, sizeof(test_effect_preshader_fvect_v)),
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"Vertex shader float constants do not match.\n");
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}
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else
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{
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for (i = 0; i < ARRAY_SIZE(test_effect_preshader_fvect_v); ++i)
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{
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if (const_updated_mask[i / TEST_EFFECT_FVECT_BITMASK_BLOCK_SIZE]
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& (1u << (i % TEST_EFFECT_FVECT_BITMASK_BLOCK_SIZE)))
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{
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ok_(__FILE__, line)(!memcmp(&fdata[i], &test_effect_preshader_fvect_v[i], sizeof(fdata[i])),
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"Vertex shader float constants do not match, expected (%g, %g, %g, %g), \
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got (%g, %g, %g, %g), parameter %s.\n",
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test_effect_preshader_fvect_v[i].x, test_effect_preshader_fvect_v[i].y,
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test_effect_preshader_fvect_v[i].z, test_effect_preshader_fvect_v[i].w,
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fdata[i].x, fdata[i].y, fdata[i].z, fdata[i].w, updated_param);
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}
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else
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{
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ok_(__FILE__, line)(!memcmp(&fdata[i], &fvect_filler, sizeof(fdata[i])),
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"Vertex shader float constants updated unexpectedly, parameter %s.\n", updated_param);
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}
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}
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}
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for (i = ARRAY_SIZE(test_effect_preshader_fvect_v); i < 256; ++i)
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{
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, i, &fdata[0].x, 1);
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ok_(__FILE__, line)(hr == D3D_OK, "Got result %#x.\n", hr);
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ok_(__FILE__, line)(!memcmp(fdata, &fvect_filler, sizeof(fvect_filler)),
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"Vertex shader float constants do not match.\n");
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}
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}
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static void test_effect_preshader(IDirect3DDevice9 *device)
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{
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static const D3DXVECTOR4 test_effect_preshader_fvect_p[] =
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{
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{11.0f, 21.0f, 0.0f, 0.0f},
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{12.0f, 22.0f, 0.0f, 0.0f},
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@ -4084,16 +4149,8 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
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{
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{4, 3, 2, 1}
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};
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#define TEST_EFFECT_PRES_NFLOATV ARRAY_SIZE(test_effect_preshader_fconstsv)
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#define TEST_EFFECT_PRES_NFLOATP ARRAY_SIZE(test_effect_preshader_fconstsp)
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#define TEST_EFFECT_PRES_NFLOATMAX (TEST_EFFECT_PRES_NFLOATV > TEST_EFFECT_PRES_NFLOATP ? \
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TEST_EFFECT_PRES_NFLOATV : TEST_EFFECT_PRES_NFLOATP)
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#define TEST_EFFECT_PRES_NBOOL ARRAY_SIZE(test_effect_preshader_bconsts)
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#define TEST_EFFECT_PRES_NINT ARRAY_SIZE(test_effect_preshader_iconsts)
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static const D3DXVECTOR4 fvect1 = {28.0f, 29.0f, 30.0f, 31.0f};
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static const D3DXVECTOR4 fvect2 = {0.0f, 0.0f, 1.0f, 0.0f};
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static const D3DXVECTOR4 fvect_empty = {-9999.0f, -9999.0f, -9999.0f, -9999.0f};
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static const int ivect_empty[4] = {-1, -1, -1, -1};
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HRESULT hr;
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ID3DXEffect *effect;
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@ -4101,9 +4158,9 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
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unsigned int npasses;
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DWORD value;
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BOOL bval;
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D3DXVECTOR4 fdata[TEST_EFFECT_PRES_NFLOATMAX];
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int idata[TEST_EFFECT_PRES_NINT][4];
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BOOL bdata[TEST_EFFECT_PRES_NBOOL];
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D3DXVECTOR4 fdata[ARRAY_SIZE(test_effect_preshader_fvect_p)];
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int idata[ARRAY_SIZE(test_effect_preshader_iconsts)][4];
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BOOL bdata[ARRAY_SIZE(test_effect_preshader_bconsts)];
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IDirect3DVertexShader9 *vshader;
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unsigned int i;
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D3DCAPS9 caps;
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@ -4121,14 +4178,11 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
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NULL, NULL, 0, NULL, &effect, NULL);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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for (i = 0; i < 256; ++i)
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{
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, i, &fvect_empty.x, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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}
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test_effect_preshader_clear_vconsts(device);
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for (i = 0; i < 224; ++i)
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{
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, i, &fvect_empty.x, 1);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, i, &fvect_filler.x, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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}
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bval = FALSE;
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@ -4161,33 +4215,26 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
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hr = effect->lpVtbl->BeginPass(effect, 1);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fdata[0].x, TEST_EFFECT_PRES_NFLOATV);
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test_effect_preshader_compare_vconsts(device, NULL, NULL);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, &fdata[0].x,
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ARRAY_SIZE(test_effect_preshader_fvect_p));
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!memcmp(fdata, test_effect_preshader_fconstsv, sizeof(test_effect_preshader_fconstsv)),
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"Vertex shader float constants do not match.\n");
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for (i = TEST_EFFECT_PRES_NFLOATV; i < 256; ++i)
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{
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, i, &fdata[0].x, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!memcmp(fdata, &fvect_empty, sizeof(fvect_empty)),
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"Vertex shader float constants do not match.\n");
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}
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, &fdata[0].x, TEST_EFFECT_PRES_NFLOATP);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!memcmp(fdata, test_effect_preshader_fconstsp, sizeof(test_effect_preshader_fconstsp)),
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ok(!memcmp(fdata, test_effect_preshader_fvect_p, sizeof(test_effect_preshader_fvect_p)),
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"Pixel shader float constants do not match.\n");
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for (i = TEST_EFFECT_PRES_NFLOATP; i < 224; ++i)
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for (i = ARRAY_SIZE(test_effect_preshader_fvect_p); i < 224; ++i)
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{
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, i, &fdata[0].x, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!memcmp(fdata, &fvect_empty, sizeof(fvect_empty)),
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ok(!memcmp(fdata, &fvect_filler, sizeof(fvect_filler)),
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"Pixel shader float constants do not match.\n");
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}
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hr = IDirect3DDevice9_GetPixelShaderConstantI(device, 0, idata[0], TEST_EFFECT_PRES_NINT);
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hr = IDirect3DDevice9_GetPixelShaderConstantI(device, 0, idata[0],
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ARRAY_SIZE(test_effect_preshader_iconsts));
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!memcmp(idata, test_effect_preshader_iconsts, sizeof(test_effect_preshader_iconsts)),
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"Pixel shader integer constants do not match.\n");
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for (i = TEST_EFFECT_PRES_NINT; i < 16; ++i)
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for (i = ARRAY_SIZE(test_effect_preshader_iconsts); i < 16; ++i)
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{
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hr = IDirect3DDevice9_GetPixelShaderConstantI(device, i, idata[0], 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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@ -4195,9 +4242,10 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
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"Pixel shader integer constants do not match.\n");
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}
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hr = IDirect3DDevice9_GetPixelShaderConstantB(device, 0, bdata, TEST_EFFECT_PRES_NBOOL);
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hr = IDirect3DDevice9_GetPixelShaderConstantB(device, 0, bdata,
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ARRAY_SIZE(test_effect_preshader_bconsts));
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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for (i = 0; i < TEST_EFFECT_PRES_NBOOL; ++i)
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for (i = 0; i < ARRAY_SIZE(test_effect_preshader_bconsts); ++i)
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todo_wine_if(!bdata[i] != !test_effect_preshader_bconsts[i])
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ok(!bdata[i] == !test_effect_preshader_bconsts[i],
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"Pixel shader boolean constants do not match.\n");
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