d3d11/tests: Add 10_1 to default feature levels list.
Avoids skipping some tests when the highest supported feature level is 10_1. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -997,6 +997,7 @@ static ID3D11Device *create_device(const struct device_desc *desc)
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static const D3D_FEATURE_LEVEL default_feature_level[] =
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{
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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const D3D_FEATURE_LEVEL *feature_level;
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@ -6638,7 +6639,7 @@ static void test_texture(void)
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ID3D11Texture2D_Release(texture);
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ID3D11PixelShader_Release(ps);
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if (is_warp_device(device) && feature_level < D3D_FEATURE_LEVEL_10_1)
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if (is_warp_device(device) && feature_level < D3D_FEATURE_LEVEL_11_0)
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{
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win_skip("SRV tests are broken on WARP.\n");
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ID3D11Buffer_Release(cb);
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@ -14269,7 +14270,7 @@ static void test_face_culling(void)
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ID3D11RasterizerState_Release(state);
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}
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broken_warp = is_warp_device(device) && ID3D11Device_GetFeatureLevel(device) < D3D_FEATURE_LEVEL_10_1;
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broken_warp = is_warp_device(device) && ID3D11Device_GetFeatureLevel(device) < D3D_FEATURE_LEVEL_11_0;
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/* Test SV_IsFrontFace. */
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ID3D11PixelShader_Release(test_context.ps);
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