- some Caps clean-up when no OpenGL compiled in
- fix some fonts displaying problems
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f712801638
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@ -2069,6 +2069,15 @@ d3ddevice_set_ortho(IDirect3DDeviceImpl *This)
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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/* See the OpenGL Red Book for an explanation of the following translation (in the OpenGL
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Correctness Tips section).
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Basically, from what I understood, if the game does not filter the font texture,
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as the 'real' pixel will lie at the middle of the two texels, OpenGL may choose the wrong
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one and we will have strange artifacts (as the rounding and stuff may give different results
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for different pixels, ie sometimes take the left pixel, sometimes the right).
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*/
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glTranslatef(0.375, 0.375, 0);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadMatrixf(trans_mat);
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glLoadMatrixf(trans_mat);
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}
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}
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@ -172,7 +172,11 @@ HRESULT User_DirectDraw_Construct(IDirectDrawImpl *This, BOOL ex)
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| DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
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| DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
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| DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
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| DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
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| DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
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| DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
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This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS /* Hack for D3D code */ | DDCAPS_3D;
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This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
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#ifdef HAVE_OPENGL
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/* Hack for D3D code */
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This->caps.dwCaps |= DDCAPS_3D;
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#endif /* HAVE_OPENGL */
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This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
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This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
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DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES;
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DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES;
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This->caps.dwCKeyCaps |= CKEY_CAPS;
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This->caps.dwCKeyCaps |= CKEY_CAPS;
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@ -193,8 +197,12 @@ HRESULT User_DirectDraw_Construct(IDirectDrawImpl *This, BOOL ex)
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DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
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DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
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DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
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DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
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DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
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DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
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DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE | /* Hacks for D3D code */
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DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
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DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
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#ifdef HAVE_OPENGL
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/* Hacks for D3D code */
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This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
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#endif /* HAVE_OPENGL */
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This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
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This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
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#undef BLIT_CAPS
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#undef BLIT_CAPS
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#undef CKEY_CAPS
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#undef CKEY_CAPS
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