d3d10: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1139,7 +1139,7 @@ static const struct d3d10_effect_state_property_info *get_property_info(UINT id)
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{
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{
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unsigned int i;
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unsigned int i;
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for (i = 0; i < sizeof(property_info) / sizeof(*property_info); ++i)
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for (i = 0; i < ARRAY_SIZE(property_info); ++i)
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{
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{
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if (property_info[i].id == id)
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if (property_info[i].id == id)
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return &property_info[i];
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return &property_info[i];
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@ -1152,7 +1152,7 @@ static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER
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{
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{
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unsigned int i;
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unsigned int i;
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for (i = 0; i < sizeof(d3d10_effect_state_storage_info) / sizeof(*d3d10_effect_state_storage_info); ++i)
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for (i = 0; i < ARRAY_SIZE(d3d10_effect_state_storage_info); ++i)
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{
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{
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if (d3d10_effect_state_storage_info[i].id == id)
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if (d3d10_effect_state_storage_info[i].id == id)
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return &d3d10_effect_state_storage_info[i];
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return &d3d10_effect_state_storage_info[i];
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