d3d10core/tests: Introduce compare_uint().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -204,6 +204,13 @@ static BOOL compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned
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&& compare_float(v1->w, v2->w, ulps);
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}
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static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static BOOL compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2)
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{
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return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w;
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@ -211,18 +218,10 @@ static BOOL compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2)
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static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff)
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return FALSE;
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return TRUE;
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return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
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&& compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
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&& compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
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&& compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
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}
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struct srv_desc
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