d3d8: Stream indices are WORDs.
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@ -309,7 +309,7 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
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WINED3DVERTEXELEMENT *element;
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WINED3DVERTEXELEMENT *element;
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D3DVSD_TOKENTYPE token_type;
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D3DVSD_TOKENTYPE token_type;
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unsigned int element_count = 0;
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unsigned int element_count = 0;
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DWORD stream = 0;
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WORD stream = 0;
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int offset = 0;
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int offset = 0;
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TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
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TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
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