d3d10core: Create wined3d queries for queries.
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@ -171,10 +171,42 @@ static const struct ID3D10QueryVtbl d3d10_query_vtbl =
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d3d10_query_GetDesc,
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};
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HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate)
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HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
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const D3D10_QUERY_DESC *desc, BOOL predicate)
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{
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HRESULT hr;
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static const enum wined3d_query_type query_type_map[] =
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{
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/* D3D10_QUERY_EVENT */ WINED3D_QUERY_TYPE_EVENT,
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/* D3D10_QUERY_OCCLUSION */ WINED3D_QUERY_TYPE_OCCLUSION,
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/* D3D10_QUERY_TIMESTAMP */ WINED3D_QUERY_TYPE_TIMESTAMP,
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/* D3D10_QUERY_TIMESTAMP_DISJOINT */ WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT,
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/* D3D10_QUERY_PIPELINE_STATISTICS */ WINED3D_QUERY_TYPE_PIPELINE_STATISTICS,
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/* D3D10_QUERY_OCCLUSION_PREDICATE */ WINED3D_QUERY_TYPE_OCCLUSION,
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/* D3D10_QUERY_SO_STATISTICS */ WINED3D_QUERY_TYPE_SO_STATISTICS,
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/* D3D10_QUERY_SO_OVERFLOW_PREDICATE */ WINED3D_QUERY_TYPE_SO_OVERFLOW,
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};
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if (desc->Query > sizeof(query_type_map) / sizeof(*query_type_map))
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{
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FIXME("Unhandled query type %#x.\n", desc->Query);
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return E_INVALIDARG;
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}
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if (desc->MiscFlags)
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FIXME("Ignoring MiscFlags %#x.\n", desc->MiscFlags);
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query->ID3D10Query_iface.lpVtbl = &d3d10_query_vtbl;
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query->refcount = 1;
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if (FAILED(hr = wined3d_query_create(device->wined3d_device,
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query_type_map[desc->Query], &query->wined3d_query)))
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{
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WARN("Failed to create wined3d query, hr %#x.\n", hr);
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return hr;
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}
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query->predicate = predicate;
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query->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(query->device);
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@ -297,11 +297,13 @@ struct d3d10_query
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ID3D10Query ID3D10Query_iface;
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LONG refcount;
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struct wined3d_query *wined3d_query;
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BOOL predicate;
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ID3D10Device1 *device;
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};
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HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate) DECLSPEC_HIDDEN;
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HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
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const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
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/* IDirect3D10Device1 */
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struct d3d10_device
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@ -1722,7 +1722,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_query_init(object, device, FALSE)))
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if (FAILED(hr = d3d10_query_init(object, device, desc, FALSE)))
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{
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WARN("Failed to initialize query, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -1756,7 +1756,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *ifa
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_query_init(object, device, TRUE)))
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if (FAILED(hr = d3d10_query_init(object, device, desc, TRUE)))
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{
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WARN("Failed to initialize predicate, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -961,8 +961,9 @@ static void test_create_predicate(void)
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query_desc.Query = D3D10_QUERY_SO_OVERFLOW_PREDICATE;
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
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ID3D10Predicate_Release(predicate);
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todo_wine ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D10Predicate_Release(predicate);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -694,6 +694,9 @@ enum wined3d_pool
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enum wined3d_query_type
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{
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WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
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WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
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WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
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WINED3D_QUERY_TYPE_VCACHE = 4,
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WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
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WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
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