wined3d: Use draw_binding in surface_unmap().
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@ -984,7 +984,7 @@ static void surface_unmap(struct wined3d_surface *surface)
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surface->flags |= SFLAG_INSYSMEM;
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}
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surface_load_location(surface, SFLAG_INDRAWABLE, fullsurface ? NULL : &surface->dirtyRect);
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surface_load_location(surface, surface->draw_binding, fullsurface ? NULL : &surface->dirtyRect);
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/* Partial rectangle tracking is not commonly implemented, it is only
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* done for render targets. INSYSMEM was set before to tell
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