winemac: Defer attaching OpenGL context to a view which is zero-sized or outside its window's bounds.
That fails with the dread "invalid drawable" message.
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@ -123,14 +123,15 @@ void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v)
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context.needsUpdate = FALSE;
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if (view)
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{
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__block BOOL windowHasDevice;
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__block BOOL viewIsValidDrawable;
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macdrv_add_view_opengl_context(v, c);
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OnMainThread(^{
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windowHasDevice = [[view window] windowNumber] > 0;
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viewIsValidDrawable = [[view window] windowNumber] > 0 &&
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!NSIsEmptyRect([view visibleRect]);
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});
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if (windowHasDevice)
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if (viewIsValidDrawable)
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{
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[context setView:view];
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[context setLatentView:nil];
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