d2d1: Add a stub D2D1CreateFactory() implementation.
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160c687710
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67981d6db7
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@ -934,6 +934,7 @@ enable_cryptnet
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enable_cryptui
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enable_cryptui
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enable_ctapi32
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enable_ctapi32
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enable_ctl3d32
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enable_ctl3d32
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enable_d2d1
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enable_d3d10
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enable_d3d10
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enable_d3d10_1
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enable_d3d10_1
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enable_d3d10core
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enable_d3d10core
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@ -16715,6 +16716,7 @@ wine_fn_config_dll ctapi32 enable_ctapi32
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wine_fn_config_dll ctl3d.dll16 enable_win16
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wine_fn_config_dll ctl3d.dll16 enable_win16
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wine_fn_config_dll ctl3d32 enable_ctl3d32 implib
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wine_fn_config_dll ctl3d32 enable_ctl3d32 implib
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wine_fn_config_dll ctl3dv2.dll16 enable_win16
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wine_fn_config_dll ctl3dv2.dll16 enable_win16
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wine_fn_config_dll d2d1 enable_d2d1 implib
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wine_fn_config_dll d3d10 enable_d3d10 implib
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wine_fn_config_dll d3d10 enable_d3d10 implib
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wine_fn_config_test dlls/d3d10/tests d3d10_test
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wine_fn_config_test dlls/d3d10/tests d3d10_test
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wine_fn_config_dll d3d10_1 enable_d3d10_1 implib
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wine_fn_config_dll d3d10_1 enable_d3d10_1 implib
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@ -2725,6 +2725,7 @@ WINE_CONFIG_DLL(ctapi32)
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WINE_CONFIG_DLL(ctl3d.dll16,enable_win16)
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WINE_CONFIG_DLL(ctl3d.dll16,enable_win16)
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WINE_CONFIG_DLL(ctl3d32,,[implib])
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WINE_CONFIG_DLL(ctl3d32,,[implib])
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WINE_CONFIG_DLL(ctl3dv2.dll16,enable_win16)
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WINE_CONFIG_DLL(ctl3dv2.dll16,enable_win16)
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WINE_CONFIG_DLL(d2d1,,[implib])
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WINE_CONFIG_DLL(d3d10,,[implib])
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WINE_CONFIG_DLL(d3d10,,[implib])
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WINE_CONFIG_TEST(dlls/d3d10/tests)
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WINE_CONFIG_TEST(dlls/d3d10/tests)
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WINE_CONFIG_DLL(d3d10_1,,[implib])
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WINE_CONFIG_DLL(d3d10_1,,[implib])
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@ -0,0 +1,7 @@
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MODULE = d2d1.dll
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IMPORTLIB = d2d1
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C_SRCS = \
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d2d1_main.c
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RC_SRCS = version.rc
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@ -0,0 +1,11 @@
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@ stdcall D2D1CreateFactory(long ptr ptr ptr)
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@ stub D2D1MakeRotateMatrix
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@ stub D2D1MakeSkewMatrix
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@ stub D2D1IsMatrixInvertible
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@ stub D2D1InvertMatrix
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@ stub D2D1ConvertColorSpace
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@ stub D2D1CreateDevice
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@ stub D2D1CreateDeviceContext
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@ stub D2D1SinCos
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@ stub D2D1Tan
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@ stub D2D1Vec3Length
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@ -0,0 +1,48 @@
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/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#define COBJMACROS
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#include "d2d1.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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}
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return TRUE;
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}
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HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory)
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{
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FIXME("factory_type %#x, iid %s, factory_options %p, factory %p stub!\n",
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factory_type, debugstr_guid(iid), factory_options, factory);
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return E_NOTIMPL;
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}
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@ -0,0 +1,26 @@
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/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define WINE_FILEDESCRIPTION_STR "Wine Direct2D"
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#define WINE_FILENAME_STR "d2d1.dll"
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#define WINE_FILEVERSION 6,2,9200,16765
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#define WINE_FILEVERSION_STR "6.2.9200.16765"
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#define WINE_PRODUCTVERSION 6,2,9200,16765
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#define WINE_PRODUCTVERSION_STR "6.2.9200.16765"
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#include "wine/wine_common_ver.rc"
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@ -21,6 +21,22 @@ import "d2dbasetypes.h";
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typedef D2D_POINT_2F D2D1_POINT_2F;
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typedef D2D_POINT_2F D2D1_POINT_2F;
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typedef enum D2D1_DEBUG_LEVEL
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{
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D2D1_DEBUG_LEVEL_NONE = 0,
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D2D1_DEBUG_LEVEL_ERROR = 1,
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D2D1_DEBUG_LEVEL_WARNING = 2,
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D2D1_DEBUG_LEVEL_INFORMATION = 3,
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D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff,
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} D2D1_DEBUG_LEVEL;
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typedef enum D2D1_FACTORY_TYPE
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{
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D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
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D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
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D2D1_FACTORY_TYPE_FORCE_DWORD = 0xfffffff,
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} D2D1_FACTORY_TYPE;
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typedef enum D2D1_FILL_MODE
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typedef enum D2D1_FILL_MODE
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{
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{
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D2D1_FILL_MODE_ALTERNATE = 0,
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D2D1_FILL_MODE_ALTERNATE = 0,
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@ -57,6 +73,11 @@ typedef enum D2D1_FIGURE_END
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D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
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D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
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} D2D1_FIGURE_END;
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} D2D1_FIGURE_END;
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typedef struct D2D1_FACTORY_OPTIONS
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{
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D2D1_DEBUG_LEVEL debugLevel;
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} D2D1_FACTORY_OPTIONS;
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[
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[
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local,
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local,
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object,
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object,
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@ -72,3 +93,6 @@ interface ID2D1SimplifiedGeometrySink : IUnknown
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void EndFigure(D2D1_FIGURE_END figureEnd);
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void EndFigure(D2D1_FIGURE_END figureEnd);
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HRESULT Close();
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HRESULT Close();
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}
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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