wined3d: Initialize the default state in device_init().

This commit is contained in:
Henri Verbeet 2013-09-26 09:31:53 +02:00 committed by Alexandre Julliard
parent df64b0fbe2
commit 6793fa7157
1 changed files with 1 additions and 2 deletions

View File

@ -896,8 +896,6 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
goto err_out; goto err_out;
} }
device->swapchains[0] = swapchain; device->swapchains[0] = swapchain;
state_init_default(&device->state, device);
device_init_swapchain_state(device, swapchain); device_init_swapchain_state(device, swapchain);
context = context_acquire(device, swapchain->front_buffer); context = context_acquire(device, swapchain->front_buffer);
@ -4984,6 +4982,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
wined3d_decref(device->wined3d); wined3d_decref(device->wined3d);
return hr; return hr;
} }
state_init_default(&device->state, device);
device->update_state = &device->state; device->update_state = &device->state;
return WINED3D_OK; return WINED3D_OK;