wined3d: Make the callers of load_location responsible for allocating sysmem.

This commit is contained in:
Stefan Dösinger 2014-01-13 15:21:01 +01:00 committed by Alexandre Julliard
parent 28bfc20589
commit 676a7f2140
3 changed files with 10 additions and 4 deletions

View File

@ -589,7 +589,7 @@ static void surface_create_pbo(struct wined3d_surface *surface, const struct win
context_release(context); context_release(context);
} }
static void surface_prepare_system_memory(struct wined3d_surface *surface) void surface_prepare_system_memory(struct wined3d_surface *surface)
{ {
const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info; const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
@ -767,6 +767,7 @@ static void surface_realize_palette(struct wined3d_surface *surface)
if (!(surface->flags & surface->map_binding)) if (!(surface->flags & surface->map_binding))
{ {
TRACE("Palette changed with surface that does not have an up to date system memory copy.\n"); TRACE("Palette changed with surface that does not have an up to date system memory copy.\n");
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding); surface_load_location(surface, surface->map_binding);
} }
surface_invalidate_location(surface, ~surface->map_binding); surface_invalidate_location(surface, ~surface->map_binding);
@ -802,10 +803,10 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
TRACE("surface %p, rect %s, flags %#x.\n", TRACE("surface %p, rect %s, flags %#x.\n",
surface, wine_dbgstr_rect(rect), flags); surface, wine_dbgstr_rect(rect), flags);
surface_prepare_system_memory(surface);
if (flags & WINED3D_MAP_DISCARD) if (flags & WINED3D_MAP_DISCARD)
{ {
TRACE("WINED3D_MAP_DISCARD flag passed, marking SYSMEM as up to date.\n"); TRACE("WINED3D_MAP_DISCARD flag passed, marking SYSMEM as up to date.\n");
surface_prepare_system_memory(surface);
surface_validate_location(surface, surface->map_binding); surface_validate_location(surface, surface->map_binding);
} }
else else
@ -1391,6 +1392,7 @@ static void surface_unload(struct wined3d_resource *resource)
} }
else else
{ {
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding); surface_load_location(surface, surface->map_binding);
} }
surface_invalidate_location(surface, ~surface->map_binding); surface_invalidate_location(surface, ~surface->map_binding);
@ -2321,6 +2323,7 @@ void surface_load(struct wined3d_surface *surface, BOOL srgb)
/* To perform the color key conversion we need a sysmem copy of /* To perform the color key conversion we need a sysmem copy of
* the surface. Make sure we have it. */ * the surface. Make sure we have it. */
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding); surface_load_location(surface, surface->map_binding);
surface_invalidate_location(surface, ~surface->map_binding); surface_invalidate_location(surface, ~surface->map_binding);
/* Switching color keying on / off may change the internal format. */ /* Switching color keying on / off may change the internal format. */
@ -4907,8 +4910,6 @@ static DWORD resource_access_from_location(DWORD location)
static void surface_load_sysmem(struct wined3d_surface *surface, static void surface_load_sysmem(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, DWORD dst_location) const struct wined3d_gl_info *gl_info, DWORD dst_location)
{ {
surface_prepare_system_memory(surface);
if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)) if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED))
surface_load_location(surface, SFLAG_INTEXTURE); surface_load_location(surface, SFLAG_INTEXTURE);
@ -5023,6 +5024,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{ {
/* Performance warning... */ /* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface); FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding); surface_load_location(surface, surface->map_binding);
} }
} }
@ -5032,6 +5034,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{ {
/* Performance warning... */ /* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface); FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding); surface_load_location(surface, surface->map_binding);
} }
} }
@ -5040,6 +5043,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{ {
WARN("Trying to load a texture from sysmem, but SFLAG_INSYSMEM is not set.\n"); WARN("Trying to load a texture from sysmem, but SFLAG_INSYSMEM is not set.\n");
/* Lets hope we get it from somewhere... */ /* Lets hope we get it from somewhere... */
surface_prepare_system_memory(surface);
surface_load_location(surface, SFLAG_INSYSMEM); surface_load_location(surface, SFLAG_INSYSMEM);
} }

View File

@ -735,6 +735,7 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
{ {
struct wined3d_surface *surface = surface_from_resource(sub_resource); struct wined3d_surface *surface = surface_from_resource(sub_resource);
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding); surface_load_location(surface, surface->map_binding);
surface_invalidate_location(surface, ~surface->map_binding); surface_invalidate_location(surface, ~surface->map_binding);
} }

View File

@ -2273,6 +2273,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
HRESULT CDECL wined3d_surface_create(struct wined3d_texture *container, HRESULT CDECL wined3d_surface_create(struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN; const struct wined3d_resource_desc *desc, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN;
void surface_prepare_system_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;