d3d8/tests: Accept new WARP test failure in test_updatetexture().
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6775,7 +6775,7 @@ static void test_updatetexture(void)
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UINT dst_width, dst_height;
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UINT src_levels, dst_levels;
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D3DFORMAT src_format, dst_format;
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BOOL broken;
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BOOL broken_result, broken_updatetex;
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}
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tests[] =
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{
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@ -6793,7 +6793,8 @@ static void test_updatetexture(void)
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* one or something like that). */
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/* {8, 8, 7, 7, 4, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, */
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{8, 8, 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, /* 8 */
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{4, 4, 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, /* 9 */
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/* For this one UpdateTexture() returns failure on WARP on > Win 10 1709. */
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{4, 4, 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, TRUE}, /* 9 */
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/* This one causes weird behavior on Windows (it probably writes out
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* of the texture memory). */
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/* {8, 8, 4, 4, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, */
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@ -7020,7 +7021,8 @@ static void test_updatetexture(void)
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hr = IDirect3DDevice8_UpdateTexture(device, src, dst);
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if (FAILED(hr))
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{
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todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u, %u.\n", hr, t, i);
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todo_wine ok(SUCCEEDED(hr) || broken(tests[i].broken_updatetex),
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"Failed to update texture, hr %#x, case %u, %u.\n", hr, t, i);
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IDirect3DBaseTexture8_Release(src);
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IDirect3DBaseTexture8_Release(dst);
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continue;
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@ -7044,7 +7046,7 @@ static void test_updatetexture(void)
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 320, 240);
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ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken)
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ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken_result)
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|| broken(color == 0x00adbeef), /* WARP device often just breaks down. */
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"Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
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}
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