strmbase: Introduce renderer_init_stream().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -438,6 +438,9 @@ HRESULT WINAPI BaseRendererImpl_Run(IBaseFilter * iface, REFERENCE_TIME tStart)
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if (This->filter.state == State_Running)
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goto out;
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if (This->filter.state == State_Stopped && This->pFuncsTable->renderer_init_stream)
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This->pFuncsTable->renderer_init_stream(This);
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SetEvent(This->state_event);
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if (This->sink.pin.peer)
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@ -477,6 +480,8 @@ HRESULT WINAPI BaseRendererImpl_Pause(IBaseFilter * iface)
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hr = S_FALSE;
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}
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This->sink.end_of_stream = FALSE;
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if (This->pFuncsTable->renderer_init_stream)
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This->pFuncsTable->renderer_init_stream(This);
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}
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else if (This->sink.pin.peer && This->pFuncsTable->renderer_stop_stream)
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This->pFuncsTable->renderer_stop_stream(This);
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@ -550,6 +550,7 @@ typedef HRESULT (WINAPI *BaseRenderer_CompleteConnect) (BaseRenderer *This, IPin
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typedef struct BaseRendererFuncTable {
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BaseRenderer_CheckMediaType pfnCheckMediaType;
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BaseRenderer_DoRenderSample pfnDoRenderSample;
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void (*renderer_init_stream)(BaseRenderer *iface);
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void (*renderer_start_stream)(BaseRenderer *iface);
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void (*renderer_stop_stream)(BaseRenderer *iface);
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BaseRenderer_ShouldDrawSampleNow pfnShouldDrawSampleNow;
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