wined3d: Fix 3d texture layer count for bind tracking.

Fixes out of bounds access introduced by commit
61e02c5e4f and RiME crash on start.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-09-29 14:24:54 +03:00 committed by Alexandre Julliard
parent 2014d975cc
commit 674dc3b107
1 changed files with 9 additions and 4 deletions

View File

@ -6005,6 +6005,11 @@ static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_vi
|| (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL)); || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
} }
static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture *texture)
{
return texture->resource.type == WINED3D_RTYPE_TEXTURE_3D ? texture->resource.depth : texture->layer_count;
}
static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv) static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv)
{ {
struct wined3d_texture *texture; struct wined3d_texture *texture;
@ -6017,7 +6022,7 @@ static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_reso
texture = texture_from_resource(srv->resource); texture = texture_from_resource(srv->resource);
return srv->desc.u.texture.level_count == texture->level_count return srv->desc.u.texture.level_count == texture->level_count
&& srv->desc.u.texture.layer_count == texture->layer_count; && srv->desc.u.texture.layer_count == wined3d_bind_layer_count(texture);
} }
static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv) static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv)
@ -6031,7 +6036,7 @@ static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarge
return FALSE; return FALSE;
texture = texture_from_resource(rtv->resource); texture = texture_from_resource(rtv->resource);
return texture->level_count == 1 && rtv->layer_count == texture->layer_count; return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
} }
static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv) static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
@ -6049,7 +6054,7 @@ static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_vie
if (!resource->sub_resource_bind_counts_device if (!resource->sub_resource_bind_counts_device
&& !(resource->sub_resource_bind_counts_device = heap_alloc_zero(texture->level_count && !(resource->sub_resource_bind_counts_device = heap_alloc_zero(texture->level_count
* texture->layer_count * sizeof(*resource->sub_resource_bind_counts_device)))) * wined3d_bind_layer_count(texture) * sizeof(*resource->sub_resource_bind_counts_device))))
return; return;
for (layer = 0; layer < srv->desc.u.texture.layer_count; ++layer) for (layer = 0; layer < srv->desc.u.texture.layer_count; ++layer)
@ -6098,7 +6103,7 @@ static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *
if (!resource->sub_resource_bind_counts_device if (!resource->sub_resource_bind_counts_device
&& !(resource->sub_resource_bind_counts_device = heap_alloc_zero(texture->level_count && !(resource->sub_resource_bind_counts_device = heap_alloc_zero(texture->level_count
* texture->layer_count * sizeof(*resource->sub_resource_bind_counts_device)))) * wined3d_bind_layer_count(texture) * sizeof(*resource->sub_resource_bind_counts_device))))
return; return;
for (layer = 0; layer < rtv->layer_count; ++layer) for (layer = 0; layer < rtv->layer_count; ++layer)