Compilation fixes for OpenGL.
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@ -123,7 +123,7 @@ static void fill_opengl_caps(D3DDEVICEDESC *d1, D3DDEVICEDESC *d2)
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}
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static void fill_device_capabilities(IDirectDrawImpl* ddraw) {
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x11_dd_private *private = (x11_dd_private *) ddraw->private;
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x11_dd_private *private = (x11_dd_private *) ddraw->d->private;
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const char *ext_string;
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Mesa_DeviceCapabilities *devcap;
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@ -413,7 +413,7 @@ HRESULT WINAPI IDirect3DTexture2Impl_Load(
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if (color_table_queried == FALSE) {
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ptr_ColorTableEXT =
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((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->private)->device_capabilities)->ptr_ColorTableEXT;
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((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
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}
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if (pal == NULL) {
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