dxgi: Wait for Vulkan queue to become idle before destroying swapchain.
Direct3D 12 debug layers do not complain when a swapchain is destroyed immediately after Present(). Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -826,8 +826,10 @@ static PFN_vkd3d_resource_incref vkd3d_resource_incref;
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struct dxgi_vk_funcs
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{
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PFN_vkAcquireNextImageKHR p_vkAcquireNextImageKHR;
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PFN_vkCreateFence p_vkCreateFence;
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PFN_vkCreateSwapchainKHR p_vkCreateSwapchainKHR;
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PFN_vkCreateWin32SurfaceKHR p_vkCreateWin32SurfaceKHR;
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PFN_vkDestroyFence p_vkDestroyFence;
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PFN_vkDestroySurfaceKHR p_vkDestroySurfaceKHR;
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PFN_vkDestroySwapchainKHR p_vkDestroySwapchainKHR;
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PFN_vkGetDeviceProcAddr p_vkGetDeviceProcAddr;
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@ -839,10 +841,9 @@ struct dxgi_vk_funcs
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PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR p_vkGetPhysicalDeviceWin32PresentationSupportKHR;
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PFN_vkGetSwapchainImagesKHR p_vkGetSwapchainImagesKHR;
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PFN_vkQueuePresentKHR p_vkQueuePresentKHR;
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PFN_vkCreateFence p_vkCreateFence;
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PFN_vkWaitForFences p_vkWaitForFences;
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PFN_vkQueueWaitIdle p_vkQueueWaitIdle;
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PFN_vkResetFences p_vkResetFences;
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PFN_vkDestroyFence p_vkDestroyFence;
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PFN_vkWaitForFences p_vkWaitForFences;
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};
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static HRESULT hresult_from_vk_result(VkResult vr)
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@ -929,10 +930,25 @@ static ULONG STDMETHODCALLTYPE d3d12_swapchain_AddRef(IDXGISwapChain3 *iface)
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static void d3d12_swapchain_destroy(struct d3d12_swapchain *swapchain)
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{
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const struct dxgi_vk_funcs *vk_funcs = &swapchain->vk_funcs;
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VkQueue vk_queue;
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unsigned int i;
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if (swapchain->command_queue)
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{
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if ((vk_queue = vkd3d_acquire_vk_queue(swapchain->command_queue)))
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{
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vk_funcs->p_vkQueueWaitIdle(vk_queue);
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vkd3d_release_vk_queue(swapchain->command_queue);
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}
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else
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{
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WARN("Failed to acquire Vulkan queue.\n");
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}
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ID3D12CommandQueue_Release(swapchain->command_queue);
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}
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if (swapchain->factory)
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IWineDXGIFactory_Release(swapchain->factory);
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@ -1563,6 +1579,7 @@ static BOOL init_vk_funcs(struct dxgi_vk_funcs *dxgi, VkDevice vk_device)
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LOAD_DEVICE_PFN(vkAcquireNextImageKHR)
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LOAD_DEVICE_PFN(vkCreateFence)
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LOAD_DEVICE_PFN(vkDestroyFence)
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LOAD_DEVICE_PFN(vkQueueWaitIdle)
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LOAD_DEVICE_PFN(vkResetFences)
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LOAD_DEVICE_PFN(vkWaitForFences)
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#undef LOAD_DEVICE_PFN
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