d3drm: Use existing helper to manage visuals array.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -68,8 +68,8 @@ struct d3drm_frame
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SIZE_T nb_children;
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SIZE_T children_size;
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IDirect3DRMFrame3 **children;
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ULONG nb_visuals;
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ULONG visuals_capacity;
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SIZE_T nb_visuals;
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SIZE_T visuals_size;
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IDirect3DRMVisual **visuals;
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SIZE_T nb_lights;
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SIZE_T lights_size;
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@ -1064,9 +1064,8 @@ static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface,
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static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
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{
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struct d3drm_frame *This = impl_from_IDirect3DRMFrame3(iface);
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struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
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ULONG i;
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IDirect3DRMVisual** visuals;
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TRACE("iface %p, visual %p.\n", iface, visual);
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@ -1074,33 +1073,15 @@ static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown
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return D3DRMERR_BADOBJECT;
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/* Check if already existing and return gracefully without increasing ref count */
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for (i = 0; i < This->nb_visuals; i++)
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if (This->visuals[i] == (IDirect3DRMVisual *)visual)
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for (i = 0; i < frame->nb_visuals; i++)
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if (frame->visuals[i] == (IDirect3DRMVisual *)visual)
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return D3DRM_OK;
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if ((This->nb_visuals + 1) > This->visuals_capacity)
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{
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ULONG new_capacity;
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if (!This->visuals_capacity)
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{
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new_capacity = 16;
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visuals = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMVisual*));
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}
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else
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{
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new_capacity = This->visuals_capacity * 2;
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visuals = HeapReAlloc(GetProcessHeap(), 0, This->visuals, new_capacity * sizeof(IDirect3DRMVisual*));
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}
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if (!visuals)
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if (!d3drm_array_reserve((void **)&frame->visuals, &frame->visuals_size,
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frame->nb_visuals + 1, sizeof(*frame->visuals)))
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return E_OUTOFMEMORY;
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This->visuals_capacity = new_capacity;
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This->visuals = visuals;
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}
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This->visuals[This->nb_visuals++] = (IDirect3DRMVisual *)visual;
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frame->visuals[frame->nb_visuals++] = (IDirect3DRMVisual *)visual;
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IDirect3DRMVisual_AddRef(visual);
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return D3DRM_OK;
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