wined3d: Recognize the SM4 breakc opcode.
Map this to WINED3DSIH_BREAKP because it's a better fit.
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@ -49,6 +49,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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enum wined3d_sm4_opcode
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{
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WINED3D_SM4_OP_ADD = 0x00,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_EXP = 0x19,
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@ -103,6 +104,7 @@ struct sysval_map
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static const struct wined3d_sm4_opcode_info opcode_table[] =
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{
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{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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