wined3d: Recognize the SM4 breakc opcode.

Map this to WINED3DSIH_BREAKP because it's a better fit.
This commit is contained in:
Henri Verbeet 2010-01-06 23:22:09 +01:00 committed by Alexandre Julliard
parent c57c76b78e
commit 6715d495ea
1 changed files with 2 additions and 0 deletions

View File

@ -49,6 +49,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
enum wined3d_sm4_opcode enum wined3d_sm4_opcode
{ {
WINED3D_SM4_OP_ADD = 0x00, WINED3D_SM4_OP_ADD = 0x00,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_DP3 = 0x10, WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11, WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EXP = 0x19, WINED3D_SM4_OP_EXP = 0x19,
@ -103,6 +104,7 @@ struct sysval_map
static const struct wined3d_sm4_opcode_info opcode_table[] = static const struct wined3d_sm4_opcode_info opcode_table[] =
{ {
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2}, {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2}, {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2}, {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1}, {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},