d3drm: Initial support for storing animation keys.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -208,6 +208,24 @@ struct d3drm_material
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struct color_rgb ambient;
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};
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struct d3drm_animation_key
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{
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D3DVALUE time;
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union
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{
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D3DVECTOR position;
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D3DVECTOR scale;
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D3DRMQUATERNION rotate;
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} u;
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};
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struct d3drm_animation_keys
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{
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struct d3drm_animation_key *keys;
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SIZE_T count;
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SIZE_T size;
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};
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struct d3drm_animation
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{
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struct d3drm_object obj;
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@ -217,6 +235,9 @@ struct d3drm_animation
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IDirect3DRM *d3drm;
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IDirect3DRMFrame3 *frame;
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D3DRMANIMATIONOPTIONS options;
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struct d3drm_animation_keys position;
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struct d3drm_animation_keys scale;
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struct d3drm_animation_keys rotate;
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};
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struct d3drm_wrap
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@ -282,4 +303,6 @@ static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, f
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d3drm_color_component(b), d3drm_color_component(a));
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}
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BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
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#endif /* __D3DRM_PRIVATE_INCLUDED__ */
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@ -3095,6 +3095,9 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
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IDirect3DRM_Release(animation->d3drm);
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HeapFree(GetProcessHeap(), 0, animation->rotate.keys);
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HeapFree(GetProcessHeap(), 0, animation->scale.keys);
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HeapFree(GetProcessHeap(), 0, animation->position.keys);
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HeapFree(GetProcessHeap(), 0, animation);
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}
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@ -3288,11 +3291,126 @@ static HRESULT WINAPI d3drm_animation1_SetOptions(IDirect3DRMAnimation *iface, D
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return d3drm_animation2_SetOptions(&animation->IDirect3DRMAnimation2_iface, options);
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}
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static SIZE_T d3drm_animation_lookup_key(const struct d3drm_animation_key *keys,
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SIZE_T count, D3DVALUE time)
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{
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SIZE_T start = 0, cur = 0, end = count;
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while (start < end)
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{
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cur = start + (end - start) / 2;
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if (time == keys[cur].time)
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return cur;
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if (time < keys[cur].time)
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end = cur;
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else
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start = cur + 1;
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}
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return cur;
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}
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static SIZE_T d3drm_animation_get_index_min(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
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{
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SIZE_T i;
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i = d3drm_animation_lookup_key(keys, count, time);
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while (i > 0 && keys[i - 1].time == time)
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--i;
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return i;
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}
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static SIZE_T d3drm_animation_get_index_max(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
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{
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SIZE_T i;
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i = d3drm_animation_lookup_key(keys, count, time);
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while (i < count - 1 && keys[i + 1].time == time)
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++i;
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return i;
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}
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static SIZE_T d3drm_animation_get_insert_position(const struct d3drm_animation_keys *keys, D3DVALUE time)
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{
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if (!keys->count || time < keys->keys[0].time)
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return 0;
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if (time >= keys->keys[keys->count - 1].time)
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return keys->count;
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return d3drm_animation_get_index_max(keys->keys, keys->count, time);
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}
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static const struct d3drm_animation_key *d3drm_animation_get_range(const struct d3drm_animation_keys *keys,
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D3DVALUE time_min, D3DVALUE time_max, SIZE_T *count)
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{
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SIZE_T min, max;
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if (!keys->count || time_max < keys->keys[0].time
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|| time_min > keys->keys[keys->count - 1].time)
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return NULL;
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min = d3drm_animation_get_index_min(keys->keys, keys->count, time_min);
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max = d3drm_animation_get_index_max(&keys->keys[min], keys->count - min, time_max);
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*count = max - min + 1;
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return &keys->keys[min];
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}
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static HRESULT WINAPI d3drm_animation2_AddKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
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{
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FIXME("iface %p, key %p.\n", iface, key);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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struct d3drm_animation_keys *keys;
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SIZE_T index;
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return E_NOTIMPL;
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TRACE("iface %p, key %p.\n", iface, key);
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if (!key || key->dwSize != sizeof(*key))
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return E_INVALIDARG;
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switch (key->dwKeyType)
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{
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case D3DRMANIMATION_POSITIONKEY:
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keys = &animation->position;
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break;
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case D3DRMANIMATION_SCALEKEY:
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keys = &animation->scale;
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break;
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case D3DRMANIMATION_ROTATEKEY:
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keys = &animation->rotate;
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break;
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default:
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return E_INVALIDARG;
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}
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index = d3drm_animation_get_insert_position(keys, key->dvTime);
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if (!d3drm_array_reserve((void **)&keys->keys, &keys->size, keys->count + 1, sizeof(*keys->keys)))
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return E_OUTOFMEMORY;
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if (index < keys->count)
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memmove(&keys->keys[index + 1], &keys->keys[index], sizeof(*keys->keys) * (keys->count - index));
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keys->keys[index].time = key->dvTime;
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switch (key->dwKeyType)
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{
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case D3DRMANIMATION_POSITIONKEY:
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keys->keys[index].u.position = key->u.dvPositionKey;
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break;
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case D3DRMANIMATION_SCALEKEY:
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keys->keys[index].u.scale = key->u.dvScaleKey;
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break;
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case D3DRMANIMATION_ROTATEKEY:
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keys->keys[index].u.rotate = key->u.dqRotateKey;
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break;
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}
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++keys->count;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_animation2_AddRotateKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q)
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@ -3484,9 +3602,70 @@ static HRESULT WINAPI d3drm_animation2_ModifyKey(IDirect3DRMAnimation2 *iface, D
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static HRESULT WINAPI d3drm_animation2_GetKeys(IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max,
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DWORD *key_count, D3DRMANIMATIONKEY *keys)
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{
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FIXME("iface %p, time min %.e, time max %.e, count %p, keys %p.\n", iface, time_min, time_max, key_count, keys);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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const struct d3drm_animation_key *key;
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SIZE_T count, i;
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return E_NOTIMPL;
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TRACE("iface %p, time min %.8e, time max %.8e, key_count %p, keys %p.\n",
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iface, time_min, time_max, key_count, keys);
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if (!key_count)
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return D3DRMERR_BADVALUE;
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*key_count = 0;
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if ((key = d3drm_animation_get_range(&animation->rotate, time_min, time_max, &count)))
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{
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if (keys)
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{
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for (i = 0; i < count; ++i)
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{
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keys[i].dwSize = sizeof(*keys);
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keys[i].dwKeyType = D3DRMANIMATION_ROTATEKEY;
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keys[i].dvTime = key[i].time;
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keys[i].dwID = 0; /* FIXME */
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keys[i].u.dqRotateKey = key[i].u.rotate;
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}
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keys += count;
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}
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*key_count += count;
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}
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if ((key = d3drm_animation_get_range(&animation->position, time_min, time_max, &count)))
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{
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if (keys)
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{
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for (i = 0; i < count; ++i)
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{
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keys[i].dwSize = sizeof(*keys);
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keys[i].dwKeyType = D3DRMANIMATION_POSITIONKEY;
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keys[i].dvTime = key[i].time;
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keys[i].dwID = 0; /* FIXME */
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keys[i].u.dvPositionKey = key[i].u.position;
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}
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keys += count;
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}
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*key_count += count;
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}
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if ((key = d3drm_animation_get_range(&animation->scale, time_min, time_max, &count)))
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{
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if (keys)
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{
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for (i = 0; keys && i < count; ++i)
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{
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keys[i].dwSize = sizeof(*keys);
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keys[i].dwKeyType = D3DRMANIMATION_SCALEKEY;
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keys[i].dvTime = key[i].time;
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keys[i].dwID = 0; /* FIXME */
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keys[i].u.dvScaleKey = key[i].u.scale;
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}
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keys += count;
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}
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*key_count += count;
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}
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return *key_count ? D3DRM_OK : D3DRMERR_NOSUCHKEY;
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}
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static const struct IDirect3DRMAnimationVtbl d3drm_animation1_vtbl =
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@ -260,7 +260,7 @@ char templates[] = {
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"}"
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};
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static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
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BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
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{
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SIZE_T new_capacity, max_capacity;
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void *new_elements;
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@ -6885,11 +6885,8 @@ static void test_animation(void)
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/* Key management. */
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hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 1.0f, 0.0f, 0.0f);
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todo_wine
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ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
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if (hr == S_OK)
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{
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hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
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ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);
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@ -6940,6 +6937,8 @@ if (hr == S_OK)
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{
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ok(keys[i].dwSize == sizeof(*keys), "%u: unexpected dwSize value %u.\n", i, keys[i].dwSize);
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todo_wine
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{
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switch (keys[i].dwKeyType)
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{
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case D3DRMANIMATION_ROTATEKEY:
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@ -6955,6 +6954,7 @@ if (hr == S_OK)
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ok(0, "%u: unknown key type %d.\n", i, keys[i].dwKeyType);
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}
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}
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}
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/* No keys in this range. */
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count = 10;
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@ -6970,17 +6970,14 @@ if (hr == S_OK)
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count = 10;
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hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 0.0f, &count, NULL);
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ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to get animation keys, hr %#x.\n", hr);
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ok(count == 4, "Unexpected key count %u.\n", count);
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hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, NULL, NULL);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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/* Time is 0-based. */
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count = 123;
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hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, NULL, NULL);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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ok(count == 123, "Unexpected key count %u.\n", count);
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count = 10;
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hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, &count, NULL);
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@ -7018,7 +7015,7 @@ if (hr == S_OK)
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key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
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hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
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ok(SUCCEEDED(hr), "Failed to add key, hr %#x.\n", hr);
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}
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IDirect3DRMAnimation2_Release(animation2);
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IDirect3DRMAnimation_Release(animation);
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