Call SetDIBits with a proper DC in order to set bitmap bits.
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@ -252,15 +252,12 @@ static void ANIMATE_TransparentBlt(ANIMATE_INFO *infoPtr, HDC hdcDest, HDC hdcSo
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static BOOL ANIMATE_PaintFrame(ANIMATE_INFO* infoPtr, HDC hDC)
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{
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void* pBitmapData = NULL;
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LPBITMAPINFO pBitmapInfo = NULL;
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void *pBitmapData;
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LPBITMAPINFO pBitmapInfo;
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HDC hdcMem;
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HBITMAP hbmOld;
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int nOffsetX = 0;
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int nOffsetY = 0;
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int nWidth;
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int nHeight;
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@ -289,11 +286,11 @@ static BOOL ANIMATE_PaintFrame(ANIMATE_INFO* infoPtr, HDC hDC)
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infoPtr->hbmPrevFrame=CreateCompatibleBitmap(hDC, nWidth,nHeight );
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}
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SetDIBits(hDC, infoPtr->hbmPrevFrame, 0, nHeight, pBitmapData, (LPBITMAPINFO)pBitmapInfo, DIB_RGB_COLORS);
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hdcMem = CreateCompatibleDC(hDC);
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hbmOld = SelectObject(hdcMem, infoPtr->hbmPrevFrame);
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SetDIBits(hdcMem, infoPtr->hbmPrevFrame, 0, nHeight, pBitmapData, pBitmapInfo, DIB_RGB_COLORS);
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/*
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* we need to get the transparent color even without ACS_TRANSPARENT,
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* because the style can be changed later on and the color should always
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