wined3d: Send resource unmaps through the command stream.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-09-01 20:34:47 +02:00 committed by Alexandre Julliard
parent 9f85b5f867
commit 66e54fd682
3 changed files with 37 additions and 1 deletions

View File

@ -58,6 +58,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_PRELOAD_RESOURCE,
WINED3D_CS_OP_UNLOAD_RESOURCE,
WINED3D_CS_OP_MAP,
WINED3D_CS_OP_UNMAP,
};
struct wined3d_cs_present
@ -301,6 +302,14 @@ struct wined3d_cs_map
HRESULT *hr;
};
struct wined3d_cs_unmap
{
enum wined3d_cs_op opcode;
struct wined3d_resource *resource;
unsigned int sub_resource_idx;
HRESULT *hr;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@ -1342,6 +1351,30 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
return hr;
}
static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_unmap *op = data;
struct wined3d_resource *resource = op->resource;
*op->hr = resource->resource_ops->resource_sub_resource_unmap(resource, op->sub_resource_idx);
}
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
{
struct wined3d_cs_unmap *op;
HRESULT hr;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_UNMAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
op->hr = &hr;
cs->ops->submit(cs);
return hr;
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@ -1376,6 +1409,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_PRELOAD_RESOURCE */ wined3d_cs_exec_preload_resource,
/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
/* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
/* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)

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@ -324,7 +324,7 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned
{
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
return resource->resource_ops->resource_sub_resource_unmap(resource, sub_resource_idx);
return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx);
}
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)

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@ -3098,6 +3098,8 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants)