wined3d: Send resource unmaps through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -58,6 +58,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_PRELOAD_RESOURCE,
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WINED3D_CS_OP_PRELOAD_RESOURCE,
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WINED3D_CS_OP_UNLOAD_RESOURCE,
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WINED3D_CS_OP_UNLOAD_RESOURCE,
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WINED3D_CS_OP_MAP,
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WINED3D_CS_OP_MAP,
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WINED3D_CS_OP_UNMAP,
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};
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};
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struct wined3d_cs_present
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struct wined3d_cs_present
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@ -301,6 +302,14 @@ struct wined3d_cs_map
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HRESULT *hr;
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HRESULT *hr;
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};
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};
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struct wined3d_cs_unmap
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{
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enum wined3d_cs_op opcode;
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struct wined3d_resource *resource;
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unsigned int sub_resource_idx;
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HRESULT *hr;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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{
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const struct wined3d_cs_present *op = data;
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const struct wined3d_cs_present *op = data;
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@ -1342,6 +1351,30 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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return hr;
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return hr;
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}
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}
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static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_unmap *op = data;
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struct wined3d_resource *resource = op->resource;
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*op->hr = resource->resource_ops->resource_sub_resource_unmap(resource, op->sub_resource_idx);
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}
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HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
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{
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struct wined3d_cs_unmap *op;
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HRESULT hr;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_UNMAP;
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op->resource = resource;
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op->sub_resource_idx = sub_resource_idx;
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op->hr = &hr;
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cs->ops->submit(cs);
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return hr;
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -1376,6 +1409,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_PRELOAD_RESOURCE */ wined3d_cs_exec_preload_resource,
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/* WINED3D_CS_OP_PRELOAD_RESOURCE */ wined3d_cs_exec_preload_resource,
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/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
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/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
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/* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
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/* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
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/* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap,
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};
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -324,7 +324,7 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned
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{
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{
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TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
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TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
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return resource->resource_ops->resource_sub_resource_unmap(resource, sub_resource_idx);
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return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx);
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}
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}
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void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
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void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
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@ -3098,6 +3098,8 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
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HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
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HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
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static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
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unsigned int start_idx, unsigned int count, const void *constants)
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unsigned int start_idx, unsigned int count, const void *constants)
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