wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
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@ -311,7 +311,7 @@ static void shader_init(struct wined3d_shader *shader, struct wined3d_device *de
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/* Convert floating point offset relative to a register file to an absolute
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* offset for float constants. */
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static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
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static unsigned int shader_get_float_offset(enum wined3d_shader_register_type register_type, UINT register_idx)
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{
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switch (register_type)
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{
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@ -127,7 +127,7 @@ struct wined3d_sm4_opcode_info
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struct sysval_map
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{
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enum wined3d_sysval_semantic sysval;
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WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
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enum wined3d_shader_register_type register_type;
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UINT register_idx;
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};
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@ -173,7 +173,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
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};
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static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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static const enum wined3d_shader_register_type register_type_table[] =
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{
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/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
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/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
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@ -286,7 +286,7 @@ enum wined3d_sampler_texture_type
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WINED3DSTT_VOLUME = 4,
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};
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typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
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enum wined3d_shader_register_type
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{
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WINED3DSPR_TEMP = 0,
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WINED3DSPR_INPUT = 1,
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@ -314,7 +314,7 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
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WINED3DSPR_CONSTBUFFER,
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WINED3DSPR_NULL,
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WINED3DSPR_RESOURCE,
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} WINED3DSHADER_PARAM_REGISTER_TYPE;
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};
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enum wined3d_immconst_type
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{
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@ -597,7 +597,7 @@ struct wined3d_shader_context
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struct wined3d_shader_register
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{
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WINED3DSHADER_PARAM_REGISTER_TYPE type;
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enum wined3d_shader_register_type type;
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UINT idx;
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UINT array_idx;
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const struct wined3d_shader_src_param *rel_addr;
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