Fixed build problem with GL_VERSION_1_2.

This commit is contained in:
Raphael Junqueira 2004-12-17 19:07:44 +00:00 committed by Alexandre Julliard
parent a29d82239e
commit 66cae0d2a8

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@ -105,13 +105,13 @@ extern int num_lock;
glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \ glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \
checkGLcall("glActiveTextureARB"); checkGLcall("glActiveTextureARB");
#define GLMULTITEXCOORD1F(a,b) \ #define GLMULTITEXCOORD1F(a,b) \
glMultiTexCoord1fARB(GL_TEXTURE0 + a, b); glMultiTexCoord1fARB(GL_TEXTURE0_ARB + a, b);
#define GLMULTITEXCOORD2F(a,b,c) \ #define GLMULTITEXCOORD2F(a,b,c) \
glMultiTexCoord2fARB(GL_TEXTURE0 + a, b, c); glMultiTexCoord2fARB(GL_TEXTURE0_ARB + a, b, c);
#define GLMULTITEXCOORD3F(a,b,c,d) \ #define GLMULTITEXCOORD3F(a,b,c,d) \
glMultiTexCoord3fARB(GL_TEXTURE0 + a, b, c, d); glMultiTexCoord3fARB(GL_TEXTURE0_ARB + a, b, c, d);
#define GLMULTITEXCOORD4F(a,b,c,d,e) \ #define GLMULTITEXCOORD4F(a,b,c,d,e) \
glMultiTexCoord4fARB(GL_TEXTURE0 + a, b, c, d, e); glMultiTexCoord4fARB(GL_TEXTURE0_ARB + a, b, c, d, e);
#endif #endif
/* DirectX Device Limits */ /* DirectX Device Limits */