diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index d4c3befd269..9848690d5fe 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -328,12 +328,24 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC { j = desc->IndependentBlendEnable ? i : 0; tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable; - tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend; - tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend; - tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp; - tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha; - tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha; - tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha; + if (tmp_desc.RenderTarget[i].BlendEnable) + { + tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend; + tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend; + tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp; + tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha; + tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha; + tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha; + } + else + { + tmp_desc.RenderTarget[i].SrcBlend = D3D11_BLEND_ONE; + tmp_desc.RenderTarget[i].DestBlend = D3D11_BLEND_ZERO; + tmp_desc.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD; + tmp_desc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE; + tmp_desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO; + tmp_desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD; + } tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask; if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL)