d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind).
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@ -405,6 +405,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
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return hr;
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}
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