From 669360152ebb2d0e0b9a0c0fa6f4bf044363b40a Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Tue, 30 Nov 2021 17:55:18 -0600 Subject: [PATCH] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4e51402f1cf..327e73796c8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12956,6 +12956,9 @@ static void glsl_blitter_upload_palette(struct wined3d_glsl_blitter *blitter, gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + if (palette) { gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 256, 0, GL_BGRA,