wined3d: Add/update the D3DPRESENTFLAG constants.
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@ -1131,6 +1131,8 @@ typedef struct _D3DPRESENT_PARAMETERS_ {
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} D3DPRESENT_PARAMETERS;
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#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
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typedef struct _D3DRANGE {
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UINT Offset;
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UINT Size;
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@ -201,6 +201,8 @@
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#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
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#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
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#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
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#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
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#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
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#define D3DPRESENT_BACK_BUFFERS_MAX 3L
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#define D3DPRESENT_RATE_DEFAULT 0x00000000
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@ -888,6 +888,13 @@ typedef struct _WINED3DPRESENT_PARAMETERS {
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UINT PresentationInterval;
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} WINED3DPRESENT_PARAMETERS;
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#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
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#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
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#define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
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#define WINED3DPRESENTFLAG_VIDEO 0x00000010
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#define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
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#define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
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typedef enum _WINED3DRESOURCETYPE {
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WINED3DRTYPE_SURFACE = 1,
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WINED3DRTYPE_VOLUME = 2,
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