wined3d: Don't print the context recreation FIXME for FBO ORM.
With FBOs we can just render offscreen to an appropriate depth/stencil buffer.
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@ -1023,8 +1023,9 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
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goto err;
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goto err;
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}
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}
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if (!present_parameters->EnableAutoDepthStencil
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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|| swapchain->presentParms.AutoDepthStencilFormat != swapchain->ds_format->id)
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&& (!present_parameters->EnableAutoDepthStencil
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|| swapchain->presentParms.AutoDepthStencilFormat != swapchain->ds_format->id))
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{
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{
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FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
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FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
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}
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}
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