d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-10 12:26:56 +01:00 committed by Alexandre Julliard
parent 111a4b5b64
commit 6640bc323a
1 changed files with 43 additions and 34 deletions

View File

@ -387,6 +387,44 @@ static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops =
d3d_buffer_wined3d_object_released,
};
static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc)
{
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
{
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
WARN("Raw and structure buffers are mutually exclusive.\n");
return FALSE;
}
if (!(desc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
{
WARN("Invalid bind flags %#x for raw buffer.\n", desc->BindFlags);
return FALSE;
}
}
if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
if (!desc->StructureByteStride || desc->StructureByteStride % 4)
{
WARN("Invalid structure byte stride %u.\n", desc->StructureByteStride);
return FALSE;
}
if (desc->ByteWidth % desc->StructureByteStride)
{
WARN("Byte width %u is not divisible by structure byte stride %u.\n",
desc->ByteWidth, desc->StructureByteStride);
return FALSE;
}
}
else
{
desc->StructureByteStride = 0;
}
return TRUE;
}
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
@ -396,42 +434,10 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl;
buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
buffer->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&buffer->private_store);
buffer->desc = *desc;
if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
{
if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
WARN("Raw and structure buffers are mutually exclusive.\n");
if (!validate_buffer_desc(&buffer->desc))
return E_INVALIDARG;
}
if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
{
WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags);
return E_INVALIDARG;
}
}
if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4)
{
WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride);
return E_INVALIDARG;
}
if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride)
{
WARN("Byte width %u is not divisible by structure byte stride %u.\n",
buffer->desc.ByteWidth, buffer->desc.StructureByteStride);
return E_INVALIDARG;
}
}
else
{
buffer->desc.StructureByteStride = 0;
}
wined3d_desc.byte_width = buffer->desc.ByteWidth;
wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage);
@ -442,6 +448,9 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
if (buffer->desc.StructureByteStride)
FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride);
wined3d_mutex_lock();
wined3d_private_store_init(&buffer->private_store);
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
(const struct wined3d_sub_resource_data *)data, buffer,
&d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))